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With Build Your Own Chain Reaction Machines, you'll create thirteen zany and awesome mechanical contraptions using stuff from around the house. Build Your Own Chain Reaction Machines is inspired by the amazing artwork of renowned cartoonist, engineer, and inventor Rube Goldberg, whose wacky, imagined machines accomplished tasks by taking the ...
Build Your Own Chain Reaction Machines: How to Make Crazy Contraptions Using Everyday Stuff--Creative Kid-Powered Projects!
With Build Your Own Chain Reaction Machines, you'll create thirteen zany and awesome mechanical contraptions using stuff from around the house. Build Your Own Chain Reaction Machines is inspired by the amazing artwork of renowned cartoonist, engineer, and inventor Rube Goldberg, whose wacky, imagined machines accomplished tasks by taking the most complicated route possible. This book invites kids to this wonderful world of creating crazy contraptions. In this entertaining and instructive book, mechanical engineer and educator Paul Long gives step-by-step instructions for making low-tech devices using everyday objects in inspired and ingenious ways. Create machines that flip a light switch, squeeze toothpaste, dispense candy, make music, and more. Each of the thirteen projects demonstrates how to build the machine's various elements, and explains how they work together to make a mind-boggling mechanism that delivers hours of fun and fascination. Also included are interesting sidebars on the science behind each gadget, plus tips and tricks for success. Build Your Own Chain Reaction Machines gives you the know-how to start your own fantastic chain reactions.
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25.58 USD

Build Your Own Chain Reaction Machines: How to Make Crazy Contraptions Using Everyday Stuff--Creative Kid-Powered Projects!

by Paul Long
Paperback / softback
Book cover image
Ever wanted to move things without touching them like a Jedi can? Or grow your own kyber crystal? Or maybe explode a balloon with a beam of energy, just like the Death Star? Now you can! With 20 amazing projects, Star WarsTM Maker Lab teaches your budding Padawan how to ...
Star Wars Maker Lab: 20 Galactic Science Projects
Ever wanted to move things without touching them like a Jedi can? Or grow your own kyber crystal? Or maybe explode a balloon with a beam of energy, just like the Death Star? Now you can! With 20 amazing projects, Star WarsTM Maker Lab teaches your budding Padawan how to become a Master of science, in both the real world and the Star Wars galaxy. Using clear step-by-step instructions, the book guides home scientists and makers through each exciting experiment - from making Jabba's gooey slime or a hovering landspeeder, to an Ewok catapult and a glowing Gungan Globe of Peace. Each project has fact-filled panels to explain the real-world science as well as the Star Wars science fiction from the movies. With projects that are out of this world, this fantastic Star Wars book can keep children entertained for hours, making use of many household items such as cardboard tubes, baking soda, straws, balloons, and food coloring. There is also plenty to keep more adventurous scientists enthralled, with instructions to create your own bristlebot mouse droid, lightsaber duel, and Mustafar volcano. Star Wars Maker Lab supports STREAM topics and helps children to learn the basics of science by traveling through the Star Wars galaxy. May the (static) force be with you! (c) & TM 2018 LUCASFILM LTD. Used Under Authorization.
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26.78 USD

Star Wars Maker Lab: 20 Galactic Science Projects

by Cole Horton, Liz Lee Heinecke
Hardback
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The suspenseful, little-known true story of two determined pioneers who made the first dive into the deep ocean. On June 6, 1930, engineer Otis Barton and explorer Will Beebe dove into the ocean inside a hollow metal ball of their own invention called the Bathysphere. They knew dozens of things ...
Otis and Will Discover the Deep: The Record-Setting Dive of the Bathysphere
The suspenseful, little-known true story of two determined pioneers who made the first dive into the deep ocean. On June 6, 1930, engineer Otis Barton and explorer Will Beebe dove into the ocean inside a hollow metal ball of their own invention called the Bathysphere. They knew dozens of things might go wrong. A tiny leak could shoot pressurized water straight through the men like bullets! A single spark could cause their oxygen tanks to explode! No one had ever dived lower than a few hundred feet...and come back. But Otis and Will were determined to become the first people to see what the deep ocean looks like. This suspenseful story from acclaimed author Barb Rosenstock with mesmerizing watercolors by award-winning artist Katherine Roy will put you right in the middle of the spine-tingling, record-setting journey down, down into the deep.
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19.940000 USD

Otis and Will Discover the Deep: The Record-Setting Dive of the Bathysphere

by Barb Rosenstock
Hardback
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Amazing Makerspace DIY Slippery Slime
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32.550000 USD

Amazing Makerspace DIY Slippery Slime

by Cody Crane
Hardback
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Marvelous Makeable Monsters: 21 STEAM Projects That Light Up, Buzz, Launch, and Occasionally Chomp
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20.46 USD

Marvelous Makeable Monsters: 21 STEAM Projects That Light Up, Buzz, Launch, and Occasionally Chomp

by Sam Haynor
Paperback / softback
Book cover image
How to Build an Elf Trap
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13.64 USD

How to Build an Elf Trap

by Larissa Juliano
Paperback / softback
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Look I'm an Engineer
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13.640000 USD

Look I'm an Engineer

by DK
Hardback
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Light Waves
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18.890000 USD

Light Waves

by David A Adler
Hardback
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STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don't necessarily identify with STEM subjects, and many young inventors don't see the need for art, one is essential to the other. Revealing this connection and ...
STEAM Lab for Kids: 52 Creative Hands-On Projects for Exploring Science, Technology, Engineering, Art, and Math
STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don't necessarily identify with STEM subjects, and many young inventors don't see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you'll find. The STEAM Behind the Fun sections throughout explain the science behind the art. Learn about: Angular momentum by making tie-dyed fidget spinners Electrical conductors by making graphite circuits Kinetic energy by making a rubber band shooter Symmetry by making fruit and veggie stamps And much more! From graphite circuit comic books to edible stained glass, young engineers and artists alike will find inspiration aplenty. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
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24.140000 USD

STEAM Lab for Kids: 52 Creative Hands-On Projects for Exploring Science, Technology, Engineering, Art, and Math

by Liz Lee Heinecke
Paperback / softback
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An investigative approach to Cambridge IGCSE Geography, written in partnership with the Geographical Association. Exam Board: Cambridge Assessment International Education First teaching: 2014 First exams: 2016 * Encourage students to make links between case studies and their own local contexts as well as exploring the core themes and skills of ...
Cambridge IGCSE (TM) Geography Student's Book (Collins Cambridge IGCSE (TM))
An investigative approach to Cambridge IGCSE Geography, written in partnership with the Geographical Association. Exam Board: Cambridge Assessment International Education First teaching: 2014 First exams: 2016 * Encourage students to make links between case studies and their own local contexts as well as exploring the core themes and skills of the 0460 syllabus in the context of global case studies and processes. * Prepare for exam success with full coverage of the core themes of Paper 1 (Population and Settlement, The Natural Environment, Economic Development and the Use of Resources) as well as the geographical and fieldwork skills elements of Papers 2, 3 and 4. * Help students focus on achieving the best grades with excellent exam support for each Paper, with exam-style questions, answers at different levels and accompanying comments. * Be confident in the content and approach - this resource is written by highly experienced Geography teachers, consulted edited by a Cambridge International Principal Examiner, and produced in partnership with the UK Geographical Association - the home of best practice in Geography teaching. This title is endorsed by Cambridge Assessment International Education.
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37.54 USD

Cambridge IGCSE (TM) Geography Student's Book (Collins Cambridge IGCSE (TM))

by John Rutter, Meg Gillett, Jack Gillett, John Belfield
Paperback / softback
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Journal About Rocks and Minerals! The positive effects of journaling--especially for children--have been celebrated for decades. Journaling helps to build self-esteem while also enhancing skills in writing, drawing, and observation! Rock Log Kids is the perfect introduction to journaling and to nature. Created by Daniel Brandt and DeAnna Brandt, the ...
Rock Log Kids
Journal About Rocks and Minerals! The positive effects of journaling--especially for children--have been celebrated for decades. Journaling helps to build self-esteem while also enhancing skills in writing, drawing, and observation! Rock Log Kids is the perfect introduction to journaling and to nature. Created by Daniel Brandt and DeAnna Brandt, the book's 60 Log pages present simple questions that gently guide children to record and to draw their important rock and mineral observations. An additional 5 Photo/Art pages are ideal for pasting pictures or creating more artwork. Plus, a Log Tips page offers special hints for using this book, and a Life List allows kids to keep track of all the different rocks and minerals found. The result is a one-of-a-kind keepsake that families will cherish forever. So bring Rock Log Kids on your next outing. Play some games, and try a project. Write about your experiences. Draw what you see. Have fun, and enjoy nature!
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10.450000 USD

Rock Log Kids

by DeAnna Brandt, Daniel Brandt
Spiral bound
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Nature Journal
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9.400000 USD

Nature Journal

by Alice M Cantrell
Paperback / softback
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Book 2 of this three-book course explores themes and case studies from Europe. It gives pupils solid geography with unique atlas maps. Material is arranged thematically in structured and manageable chapter units. 1. A sense of place in Europe 2. Weather and climate 3. Rivers 4. Farming 5. Energy 6. ...
Geography 21 (2) - Europe
Book 2 of this three-book course explores themes and case studies from Europe. It gives pupils solid geography with unique atlas maps. Material is arranged thematically in structured and manageable chapter units. 1. A sense of place in Europe 2. Weather and climate 3. Rivers 4. Farming 5. Energy 6. Ice 7. Water 8. France 9. Sweden Index
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32.40 USD

Geography 21 (2) - Europe

by Simon Ross
Paperback / softback
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Mi Laboratorio Star Wars: 20 Proyectos de Manualidades Cient ficas
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20.990000 USD

Mi Laboratorio Star Wars: 20 Proyectos de Manualidades Cient ficas

by Cole Horton
Hardback
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Enter the world of James and the Giant Peach, and head off on an incredible insect adventure. Now you can join James, The Centipede, The Earthworm and the rest of the gang in this bug-packed journey through the world of insects. Perfect to broaden inquisitive little minds, get your hands ...
Roald Dahl's James's Giant Bug Book
Enter the world of James and the Giant Peach, and head off on an incredible insect adventure. Now you can join James, The Centipede, The Earthworm and the rest of the gang in this bug-packed journey through the world of insects. Perfect to broaden inquisitive little minds, get your hands marvellously muddy and find out all the wacky and wondrous facts about your favourite creepy-crawlies! Based on Roald Dahl's James and the Giant Peach, this phizz-whizzing activity book is packed with brilliant bugs and fun activities to try at home, like making your own ant farm and building your very own bug hotel. What were your children's favourite part of James's Giant Bug Book? Let us know in a review below!
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13.64 USD

Roald Dahl's James's Giant Bug Book

by Roald Dahl
Paperback
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The Girl Who Drew Butterflies: How Maria Merian's Art Changed Science
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18.890000 USD

The Girl Who Drew Butterflies: How Maria Merian's Art Changed Science

by Joyce Sidman
Hardback
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Book 1 of this three-book course builds on work at the primary level. It begins the series' concentric geographical coverage by exploring themes and case studies from the UK. 1 A sense of place 2 OS mapwork 3 Settlement 4 Weather and climate 5 Coasts 6 Industry 7 Environment 8 ...
Geography 21 (1) - The United Kingdom
Book 1 of this three-book course builds on work at the primary level. It begins the series' concentric geographical coverage by exploring themes and case studies from the UK. 1 A sense of place 2 OS mapwork 3 Settlement 4 Weather and climate 5 Coasts 6 Industry 7 Environment 8 Biogeography
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29.40 USD

Geography 21 (1) - The United Kingdom

by Simon Ross
Paperback
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Loaded with hands-on, kid-friendly projects, Natural History Collector: Hunt, Discover, Learn! will teach budding nature collectors techniques for cleaning, caring for, and displaying discovered treasures. Coming home from the beach or a walk in the woods with a fine collection of rocks, shells, pine cones, and seed pods is easy. ...
Natural History Collector: Hunt, Discover, Learn!: Expert Tips on how to care for and display your collections and turn your room into a cabinet of curiosities
Loaded with hands-on, kid-friendly projects, Natural History Collector: Hunt, Discover, Learn! will teach budding nature collectors techniques for cleaning, caring for, and displaying discovered treasures. Coming home from the beach or a walk in the woods with a fine collection of rocks, shells, pine cones, and seed pods is easy. The trick is knowing what to do with them once you get them back to your room. The real fun comes from identifying, preserving, and displaying your treasures! Natural History Collector: Hunt, Discover, Learn! is full of hands-on, kid-friendly projects for the budding naturalist. The opening chapter introduces kids to different ways of creating their personal field guides for keeping track of what they see, when and where they see it, and what makes it interesting. They'll move on to techniques for cleaning and caringfor treasures, such as drying flowers, pressing leaves, and desalinizing rocks and shells. The book's drawings and photographs will help kids discover what to look for when they examine feathers, seeds, and minerals (and recognize the difference between sedimentary, igneous, and metamorphic). Extra projects focus on display; making shadow boxes, creating collectors' cases from egg cartons and candy boxes, labeling, hanging, and mounting collections.
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20.990000 USD

Natural History Collector: Hunt, Discover, Learn!: Expert Tips on how to care for and display your collections and turn your room into a cabinet of curiosities

by Michael Sanchez
Paperback / softback
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Cook up some science at home with Little Learning Labs: Kitchen Science for Kids. Conduct physics, chemistry, and biology experiments with tools and ingredients found in any kitchen. The home provides an environment for freedom, creativity and invention-all important elements for great science. And you would never have guessed that ...
Little Learning Labs: Kitchen Science for Kids, abridged paperback edition: 26 Fun, Family-Friendly Experiments for Fun Around the House; Activities for STEAM Learners
Cook up some science at home with Little Learning Labs: Kitchen Science for Kids. Conduct physics, chemistry, and biology experiments with tools and ingredients found in any kitchen. The home provides an environment for freedom, creativity and invention-all important elements for great science. And you would never have guessed that science can be as easy as baking. It's simple, inexpensive, and fun to whip up amazing science experiments like straw rockets, green slime, paper bag volcanoes using everyday ingredients. In this abridged, paperback edition, Little Learning Labs: Kitchen Science for Kids offers 26 fun science activities for families to do together. The experiments can be used as individual projects, for parties, or as educational activities for groups (perfect for Girl Scout Brownies looking to earn their Home Scientist badges). Many of the experiments are both safe enough for children as young as toddlers and exciting for older kids-fun for the whole family!
15.34 USD

Little Learning Labs: Kitchen Science for Kids, abridged paperback edition: 26 Fun, Family-Friendly Experiments for Fun Around the House; Activities for STEAM Learners

by Liz Lee Heinecke
Paperback / softback
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Do you know how long it would take you to drive to the sun? Or whether you'd like to go on a space vacation? Be truly amazed by these awesome facts about our planet, our solar system, and our universe! Find out: How long it would take you to drive ...
The Awesome Book of Space

Do you know how long it would take you to drive to the sun? Or whether you'd like to go on a space vacation? Be truly amazed by these awesome facts about our planet, our solar system, and our universe! Find out: How long it would take you to drive to Pluto? What the weather is like on Neptune? How many tonnes of litter humans have left on the moon? And did you know that next time you look up to the sky and see a shooting start it could actually be a pair of pants? On the ISS undies are ejected into space burning up in the Earth's atmosphere! Find out hilarious, intriguing and ridiculous facts with this awesome book! Are you ready for another EPIC book from the winner of the Blue Peter Book Award 2016 (Best Book with Facts)? Ready, set, BLAST OFF!

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11.02 USD

The Awesome Book of Space

by Adam Frost
Paperback / softback
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Bill Nye the Science Guy meets the Magic School Bus in this new STEM-based picture book series from the Emmy Award-winning host of PBS's Design Squad and Design Squad Nation, Nate Ball. Ever stop to smell the roses and wonder how they got there? Ever think about how tadpoles become ...
Let's Investigate with Nate #4: The Life Cycle
Bill Nye the Science Guy meets the Magic School Bus in this new STEM-based picture book series from the Emmy Award-winning host of PBS's Design Squad and Design Squad Nation, Nate Ball. Ever stop to smell the roses and wonder how they got there? Ever think about how tadpoles become frogs and how caterpillars become butterflies? Or want to know how they're all connected? Follow Nate and his team of plucky scientists as they morph into tiny seeds, slippery tadpoles, and fuzzy caterpillars to learn about the life cycle. While on this adventure, learn all about how plants make food from the sun, why some animals transform as they mature, and what truly defines a living thing in this brand-new adventure from everyone's favorite fun-loving scientist and Emmy Award-winning PBS star, Nate Ball. Featuring vibrant illustrations by Wes Hargis and a lively and a lovable cast of characters, the Let's Investigate with Nate books align to grade-appropriate state-level learning standards and curriculum. With sidebars and charts and graphs and interactive elements--including a Do It Yourself experiment at the back of the book--The Life Cycle takes young readers on an adventure in learning and makes learning an adventure!
18.890000 USD

Let's Investigate with Nate #4: The Life Cycle

by Nate Ball
Hardback
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Explore the science in everyday life with these simple, step-by-step experiments to do around the home. Each activity takes a complex, scientific concept and makes it easy for kids to understand. Young scientists will enjoy discovering the science behind the simple phenomena all around them.
STEM Starters for Kids: Science Experiments at Home: Discover the Science in Everyday Life
Explore the science in everyday life with these simple, step-by-step experiments to do around the home. Each activity takes a complex, scientific concept and makes it easy for kids to understand. Young scientists will enjoy discovering the science behind the simple phenomena all around them.
9.440000 USD

STEM Starters for Kids: Science Experiments at Home: Discover the Science in Everyday Life

by Susan Martineau
Paperback / softback
Book cover image
Bill Nye the Science Guy meets the Magic School Bus in this new STEM-based picture book series from the Emmy Award-winning host of PBS's Design Squad and Design Squad Nation, Nate Ball. Ever stop to smell the roses and wonder how they got there? Ever think about how tadpoles become ...
Let's Investigate with Nate #4: The Life Cycle
Bill Nye the Science Guy meets the Magic School Bus in this new STEM-based picture book series from the Emmy Award-winning host of PBS's Design Squad and Design Squad Nation, Nate Ball. Ever stop to smell the roses and wonder how they got there? Ever think about how tadpoles become frogs and how caterpillars become butterflies? Or want to know how they're all connected? Follow Nate and his team of plucky scientists as they morph into tiny seeds, slippery tadpoles, and fuzzy caterpillars to learn about the life cycle. While on this adventure, learn all about how plants make food from the sun, why some animals transform as they mature, and what truly defines a living thing in this brand-new adventure from everyone's favorite fun-loving scientist and Emmy Award-winning PBS star, Nate Ball. Featuring vibrant illustrations by Wes Hargis and a lively and a lovable cast of characters, the Let's Investigate with Nate books align to grade-appropriate state-level learning standards and curriculum. With sidebars and charts and graphs and interactive elements-including a Do It Yourself experiment at the back of the book-The Life Cycle takes young readers on an adventure in learning and makes learning an adventure!
8.52 USD

Let's Investigate with Nate #4: The Life Cycle

by Nate Ball
Paperback / softback
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Includes 20 craft projects, 12 games and activities, 4 animal masks and 5 metres of bunting. Inside this fun box from the RSPB discover beautiful craft projects, tasty baking recipes and indoor games and activities, as well as bunting and animal masks to decorate. Make bird puppets, an egg mobile, ...
My RSPB Nature Craft Box: Make and Play
Includes 20 craft projects, 12 games and activities, 4 animal masks and 5 metres of bunting. Inside this fun box from the RSPB discover beautiful craft projects, tasty baking recipes and indoor games and activities, as well as bunting and animal masks to decorate. Make bird puppets, an egg mobile, flower crowns and star decorations and play games including animal hide-and-seek and the magpie memory game. The box contains a 32-page craft handbook with 20 projects, 12 activity cards and 4 animal masks and 5 metres of bunting.
22.17 USD

My RSPB Nature Craft Box: Make and Play

by Sarah Edmonds
Hardback
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What are the forces behind ballistics? Why do rocks and rockets soar through the air in an arch? The game is on the line. Suddenly, you hear the crack of a bat and the roar of crowd. Where will the ball land? How far will it travel? Is it a ...
Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids
What are the forces behind ballistics? Why do rocks and rockets soar through the air in an arch? The game is on the line. Suddenly, you hear the crack of a bat and the roar of crowd. Where will the ball land? How far will it travel? Is it a home run? You might think that hitting a home run or nailing a three-pointer is just luck, but there are many forces at work that determine if you've made a game-winning shot or the final out. If you've ever kicked a ball, thrown a rock, or even played Angry Birds, you've experimented with the forces behind ballistics. In Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids, one of four titles in the Technology for Today set, kids ages 10 to 15 learn why projectiles follow the paths they do and what factors influence those paths. Readers who are fascinated with potato cannons, slingshots, and rocketry will love taking that next step and applying what they learn about the laws of physics to the science of figuring out where to aim. Math is the language you use to understand the science of ballistics. In this book, readers will learn about the forces that act on the projectiles and how to calculate those forces to make educated predictions about where their homemade rockets and other projectiles will land. 25 Safe, hands-on STEAM activities using materials that are easy to acquire are a terrific way to foster real-life learning about ballistics. Kids will perform Galileo's famous test for gravity, create clinometers to measure height and distance, and build a machine that can throw curve balls. Essential questions that promote critical examination of the science, primary sources, online videos, and science-minded engineering activities let readers have a blast learning about the physics of ballistics! In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids. Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
18.850000 USD

Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids

by Matthew Brenden Wood
Paperback / softback
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What is industrial design? How does it affect our everyday lives? Why do microwaves open with a swinging front door? Why aren't smartphones round? Why do drivers sit on the left in the United States? Industrial design is the study of the design process behind the products we use every ...
Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids
What is industrial design? How does it affect our everyday lives? Why do microwaves open with a swinging front door? Why aren't smartphones round? Why do drivers sit on the left in the United States? Industrial design is the study of the design process behind the products we use every day, from blenders to school buses to laptops. In Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids, readers ages 10-15 engage in and learn about the engineering design process from its earliest beginnings when individuals designed and crafted their own tools to today, when engineers work to find the best design for products that are then manufactured in bulk by automated machines. Why does design matter? It's the design of a product that increases or decreases its chances at success. If the design of your phone isn't quite right and you feel uncomfortable or frustrated every time you use it, you probably won't buy that model again. Engineers consider the user experience of every product they design to ensure that users have the best experience possible. Good design combines the right materials, colors, details, and form to make a person want to buy and use a product. A well-designed product is easy to use and does what it is meant to do. In Industrial Design, readers practice their own engineering design skills using the engineering design process and learn how to create useful, aesthetically pleasing designs for a variety of products. They learn about the history of industrial design and the transition from craft-based design to mass production. Through fun science and engineering projects, they explore the steps of the industrial design process including brainstorming, idea sketching, technical drawings, creating models and prototypes, and product testing. Like a good designer, they learn how to evaluate products for function, usability, ergonomics, aesthetics, and green design. Throughout Industrial Design, inquiry-based activities, essential questions, links to online primary sources, and an extensive engineering glossary all promote critical and creative thinking and serve to highlight the importance and beauty of engineering design and the role it plays in our world. In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids. Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
24.100000 USD

Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids

by Carla Mooney
Hardback
Book cover image
What is industrial design? How does it affect our everyday lives? Why do microwaves open with a swinging front door? Why aren't smartphones round? Why do drivers sit on the left in the United States? Industrial design is the study of the design process behind the products we use every ...
Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids
What is industrial design? How does it affect our everyday lives? Why do microwaves open with a swinging front door? Why aren't smartphones round? Why do drivers sit on the left in the United States? Industrial design is the study of the design process behind the products we use every day, from blenders to school buses to laptops. In Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids, readers ages 10-15 engage in and learn about the engineering design process from its earliest beginnings when individuals designed and crafted their own tools to today, when engineers work to find the best design for products that are then manufactured in bulk by automated machines. Why does design matter? It's the design of a product that increases or decreases its chances at success. If the design of your phone isn't quite right and you feel uncomfortable or frustrated every time you use it, you probably won't buy that model again. Engineers consider the user experience of every product they design to ensure that users have the best experience possible. Good design combines the right materials, colors, details, and form to make a person want to buy and use a product. A well-designed product is easy to use and does what it is meant to do. In Industrial Design, readers practice their own engineering design skills using the engineering design process and learn how to create useful, aesthetically pleasing designs for a variety of products. They learn about the history of industrial design and the transition from craft-based design to mass production. Through fun science and engineering projects, they explore the steps of the industrial design process including brainstorming, idea sketching, technical drawings, creating models and prototypes, and product testing. Like a good designer, they learn how to evaluate products for function, usability, ergonomics, aesthetics, and green design. Throughout Industrial Design, inquiry-based activities, essential questions, links to online primary sources, and an extensive engineering glossary all promote critical and creative thinking and serve to highlight the importance and beauty of engineering design and the role it plays in our world. In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids. Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
18.850000 USD

Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids

by Carla Mooney
Paperback / softback
Book cover image
What is artificial intelligence? How is artificial intelligence going to change our lives? Alexa, play my favorite song! Alexa, shut the garage door! Imagine a world in which you simply call out a request while sitting in your living room and have a small computer comply. Suddenly, the driving beat ...
Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids
What is artificial intelligence? How is artificial intelligence going to change our lives? Alexa, play my favorite song! Alexa, shut the garage door! Imagine a world in which you simply call out a request while sitting in your living room and have a small computer comply. Suddenly, the driving beat of your favorite song fills the air while in the distance you hear the grind of the garage door coming down. This scenario is no longer science fiction! Our world is becoming increasingly inhabited by machines that can talk to us, listen to us, perform as asked, and even solve problems with no direction from humans. A machine with artificial intelligence is one that can perceive its environment and change its computing and behavior to reflect that environment, while using tools at hand to solve problems or reach goals. In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, one of four titles in the Technology for Today set, readers ages 10 to 15 learn the early definitions of AI and discover how these definitions, and the tests that are applied to determine whether a machine has AI or not, have changed as machines have grown increasingly competent in unexpected ways. Through a combination of science activities and student-paced learning, readers discover the AI machines of today and their uses in various fields, such as entertainment, the military, and health care. Includes 25 STEAM activities that encourage the development of important skills, including comparing and contrasting, looking for detailed evidence, making deductions, and applying critical analysis to a wide variety of media. What about the future? How will AI affect the way we understand and integrate with technology and with each other? How can AI improve our lives? Is there anything dangerous about AI? What are the ethical issues surrounding the use of AI? Essential questions such as these promote critical examination of issues from all sides, while primary sources and science-minded engineering activities, such as experimenting with the programs Sound Net and iNaturalist and making a model of a neural network, let readers have a blast learning about the age of thinking machines we're in right now. In the Technology for Today set, readers ages 10 to 115 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids. Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
24.100000 USD

Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids

by Angie Smibert
Hardback
Book cover image
What are the forces behind ballistics? Why do rocks and rockets soar through the air in an arch? The game is on the line. Suddenly, you hear the crack of a bat and the roar of crowd. Where will the ball land? How far will it travel? Is it a ...
Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids
What are the forces behind ballistics? Why do rocks and rockets soar through the air in an arch? The game is on the line. Suddenly, you hear the crack of a bat and the roar of crowd. Where will the ball land? How far will it travel? Is it a home run? You might think that hitting a home run or nailing a three-pointer is just luck, but there are many forces at work that determine if you've made a game-winning shot or the final out. If you've ever kicked a ball, thrown a rock, or even played Angry Birds, you've experimented with the forces behind ballistics. In Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids, one of four titles in the Technology for Today set, kids ages 10 to 15 learn why projectiles follow the paths they do and what factors influence those paths. Readers who are fascinated with potato cannons, slingshots, and rocketry will love taking that next step and applying what they learn about the laws of physics to the science of figuring out where to aim. Math is the language you use to understand the science of ballistics. In this book, readers will learn about the forces that act on the projectiles and how to calculate those forces to make educated predictions about where their homemade rockets and other projectiles will land. 25 Safe, hands-on STEAM activities using materials that are easy to acquire are a terrific way to foster real-life learning about ballistics. Kids will perform Galileo's famous test for gravity, create clinometers to measure height and distance, and build a machine that can throw curve balls. Essential questions that promote critical examination of the science, primary sources, online videos, and science-minded engineering activities let readers have a blast learning about the physics of ballistics! In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids. Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
24.100000 USD

Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids

by Matthew Brenden Wood
Hardback
Book cover image
What is artificial intelligence? How is artificial intelligence going to change our lives? Alexa, play my favorite song! Alexa, shut the garage door! Imagine a world in which you simply call out a request while sitting in your living room and have a small computer comply. Suddenly, the driving beat ...
Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids
What is artificial intelligence? How is artificial intelligence going to change our lives? Alexa, play my favorite song! Alexa, shut the garage door! Imagine a world in which you simply call out a request while sitting in your living room and have a small computer comply. Suddenly, the driving beat of your favorite song fills the air while in the distance you hear the grind of the garage door coming down. This scenario is no longer science fiction! Our world is becoming increasingly inhabited by machines that can talk to us, listen to us, perform as asked, and even solve problems with no direction from humans. A machine with artificial intelligence is one that can perceive its environment and change its computing and behavior to reflect that environment, while using tools at hand to solve problems or reach goals. In Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids, one of four titles in the Technology for Today set, readers ages 10 to 15 learn the early definitions of AI and discover how these definitions, and the tests that are applied to determine whether a machine has AI or not, have changed as machines have grown increasingly competent in unexpected ways. Through a combination of science activities and student-paced learning, readers discover the AI machines of today and their uses in various fields, such as entertainment, the military, and health care. Includes 25 STEAM activities that encourage the development of important skills, including comparing and contrasting, looking for detailed evidence, making deductions, and applying critical analysis to a wide variety of media. What about the future? How will AI affect the way we understand and integrate with technology and with each other? How can AI improve our lives? Is there anything dangerous about AI? What are the ethical issues surrounding the use of AI? Essential questions such as these promote critical examination of issues from all sides, while primary sources and science-minded engineering activities, such as experimenting with the programs Sound Net and iNaturalist and making a model of a neural network, let readers have a blast learning about the age of thinking machines we're in right now. In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren't Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids. Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
18.850000 USD

Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids

by Angie Smibert
Paperback / softback
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