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This two-volume set LNCS 10911 and 10912 constitutes the refereed proceedings of the 10th International Conference on Cross-Cultural Design, CCD 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings ...
Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development: 10th International Conference, CCD 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
This two-volume set LNCS 10911 and 10912 constitutes the refereed proceedings of the 10th International Conference on Cross-Cultural Design, CCD 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 37 regular papers presented in this volume were organized in topical sections named: culture, learning and games; culture and creativity; cross-cultural design for social change and development.
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104.990000 USD

Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development: 10th International Conference, CCD 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II

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This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from ...
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers
This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
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62.990000 USD

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers

Paperback
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Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book DescriptionSince their ...
Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition
Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book DescriptionSince their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is forUnity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.
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52.490000 USD

Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition

by Alan Zucconi, John P. Doran
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The two-volume set LNCS 10893 and 10894 constitutes the refereed proceedings of the 11th International Conference EuroHaptics 2018, held in Pisa, Italy, in June 2018. The 95 papers (40 oral presentations and 554 poster presentations) presented were carefully reviewed and selected from 138 submissions. These proceedings reflect the multidisciplinary nature ...
Haptics: Science, Technology, and Applications: 11th International Conference, EuroHaptics 2018, Pisa, Italy, June 13-16, 2018, Proceedings, Part II
The two-volume set LNCS 10893 and 10894 constitutes the refereed proceedings of the 11th International Conference EuroHaptics 2018, held in Pisa, Italy, in June 2018. The 95 papers (40 oral presentations and 554 poster presentations) presented were carefully reviewed and selected from 138 submissions. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover all aspects of haptics, including neuroscience, psychophysics, perception, engineering, computing, interaction, virtual reality and arts.
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115.490000 USD

Haptics: Science, Technology, and Applications: 11th International Conference, EuroHaptics 2018, Pisa, Italy, June 13-16, 2018, Proceedings, Part II

Paperback
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This book constitutes the proceedings of the 14th International Conference on Latent Variable Analysis and Signal Separation, LVA/ICA 2018, held in Guildford, UK, in July 2018.The 52 full papers were carefully reviewed and selected from 62 initial submissions. As research topics the papers encompass a wide range of general mixtures ...
Latent Variable Analysis and Signal Separation: 14th International Conference, LVA/ICA 2018, Guildford, UK, July 2-5, 2018, Proceedings
This book constitutes the proceedings of the 14th International Conference on Latent Variable Analysis and Signal Separation, LVA/ICA 2018, held in Guildford, UK, in July 2018.The 52 full papers were carefully reviewed and selected from 62 initial submissions. As research topics the papers encompass a wide range of general mixtures of latent variables models but also theories and tools drawn from a great variety of disciplines such as structured tensor decompositions and applications; matrix and tensor factorizations; ICA methods; nonlinear mixtures; audio data and methods; signal separation evaluation campaign; deep learning and data-driven methods; advances in phase retrieval and applications; sparsity-related methods; and biomedical data and methods.
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104.990000 USD

Latent Variable Analysis and Signal Separation: 14th International Conference, LVA/ICA 2018, Guildford, UK, July 2-5, 2018, Proceedings

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This two-volume set LNCS 10915 and 10916 constitutes the refereed proceedings of the 12h International Conference on Augmented Cognition, AC 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences ...
Augmented Cognition: Intelligent Technologies: 12th International Conference, AC 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
This two-volume set LNCS 10915 and 10916 constitutes the refereed proceedings of the 12h International Conference on Augmented Cognition, AC 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: context aware adaption strategies in augmented cognition, brain sensors and measures for operational environments, artificial intelligence and machine learning in augmented cognition, augmented cognition in virtual and mixed reality.
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89.240000 USD

Augmented Cognition: Intelligent Technologies: 12th International Conference, AC 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

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This two volume set constitutes the refereed proceedings of the 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, held in Las Vegas, NV, USA in July 2018. The total of 1171 papers and 160 ...
Distributed, Ambient and Pervasive Interactions: Understanding Humans: 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
This two volume set constitutes the refereed proceedings of the 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, held in Las Vegas, NV, USA in July 2018. The total of 1171 papers and 160 posters presented at the 14 colocated HCII 2018 conferences. The papers were carefully reviewed and selected from 4346 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.. The LNCS 10921 and LNCS 10922 contains papers addressing the following major topics: Technologies and Contexts ( Part I) and Understanding Humans (Part I )
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94.490000 USD

Distributed, Ambient and Pervasive Interactions: Understanding Humans: 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

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This book constitutes the proceedings of the International Conference on Edge Computing, EDGE 2018, held in Seattle, WA, USA, in June 2018. The 9 full papers and 3 short paper presented in this volume were carefully reviewed and selected from 29 submissions. The contributions are organized in topical sections named: ...
Edge Computing - EDGE 2018: Second International Conference, Held as Part of the Services Conference Federation, SCF 2018, Seattle, WA, USA, June 25-30, 2018, Proceedings
This book constitutes the proceedings of the International Conference on Edge Computing, EDGE 2018, held in Seattle, WA, USA, in June 2018. The 9 full papers and 3 short paper presented in this volume were carefully reviewed and selected from 29 submissions. The contributions are organized in topical sections named: Research Track; Application and Industry Track; and Short Paper Track. They deal with the latest fundamental advances in the state of the art and practice of edge computing.
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62.990000 USD

Edge Computing - EDGE 2018: Second International Conference, Held as Part of the Services Conference Federation, SCF 2018, Seattle, WA, USA, June 25-30, 2018, Proceedings

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This book (vol. 2) presents the proceedings of the IUPESM World Congress on Biomedical Engineering and Medical Physics, a triennially organized joint meeting of medical physicists, biomedical engineers and adjoining health care professionals. Besides the purely scientific and technological topics, the 2018 Congress will also focus on other aspects of ...
World Congress on Medical Physics and Biomedical Engineering 2018: June 3-8, 2018, Prague, Czech Republic (Vol.2)
This book (vol. 2) presents the proceedings of the IUPESM World Congress on Biomedical Engineering and Medical Physics, a triennially organized joint meeting of medical physicists, biomedical engineers and adjoining health care professionals. Besides the purely scientific and technological topics, the 2018 Congress will also focus on other aspects of professional involvement in health care, such as education and training, accreditation and certification, health technology assessment and patient safety. The IUPESM meeting is an important forum for medical physicists and biomedical engineers in medicine and healthcare learn and share knowledge, and discuss the latest research outcomes and technological advancements as well as new ideas in both medical physics and biomedical engineering field.
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398.990000 USD

World Congress on Medical Physics and Biomedical Engineering 2018: June 3-8, 2018, Prague, Czech Republic (Vol.2)

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This book constitutes the refereed proceedings of the 8th International Workshop on Biomedical Image Registration, WBIR 2018, held in Leiden, The Netherlands, in June 2018. The 11 full and poster papers included in this volume were carefully reviewed and selected from 17 submitted papers. The papers are organized in the ...
Biomedical Image Registration: 8th International Workshop, WBIR 2018, Leiden, The Netherlands, June 28-29, 2018, Proceedings
This book constitutes the refereed proceedings of the 8th International Workshop on Biomedical Image Registration, WBIR 2018, held in Leiden, The Netherlands, in June 2018. The 11 full and poster papers included in this volume were carefully reviewed and selected from 17 submitted papers. The papers are organized in the following topical sections: Sliding Motion, Groupwise Registration, Acceleration, and Applications and Evaluation.
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62.990000 USD

Biomedical Image Registration: 8th International Workshop, WBIR 2018, Leiden, The Netherlands, June 28-29, 2018, Proceedings

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This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018.The total of 1171 papers and 160 posters included in ...
Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation: 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018.The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly.
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115.490000 USD

Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation: 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

Paperback
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A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact ...
Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
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146.990000 USD

Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience

by Arun K. Kulshreshth, Joseph J. LaViola Jr.
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This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 ...
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation: 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
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89.240000 USD

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation: 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

Paperback
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This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included ...
Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment: 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly.
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104.990000 USD

Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment: 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II

Paperback
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This book constitutes the thoroughly refereed proceedings of the 15th International Conference on Image Analysis and Recognition, ICIAR 2018, held in Povoa de Varzim, Portugal, in June 2018. The 91 full papers presented together with 15 short papers were carefully reviewed and selected from 179 submissions. The papers are organized ...
Image Analysis and Recognition: 15th International Conference, ICIAR 2018, Povoa de Varzim, Portugal, June 27-29, 2018, Proceedings
This book constitutes the thoroughly refereed proceedings of the 15th International Conference on Image Analysis and Recognition, ICIAR 2018, held in Povoa de Varzim, Portugal, in June 2018. The 91 full papers presented together with 15 short papers were carefully reviewed and selected from 179 submissions. The papers are organized in the following topical sections: Enhancement, Restoration and Reconstruction, Image Segmentation, Detection, Classication and Recognition, Indexing and Retrieval, Computer Vision, Activity Recognition, Traffic and Surveillance, Applications, Biomedical Image Analysis, Diagnosis and Screening of Ophthalmic Diseases, and Challenge on Breast Cancer Histology Images.
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146.990000 USD

Image Analysis and Recognition: 15th International Conference, ICIAR 2018, Povoa de Varzim, Portugal, June 27-29, 2018, Proceedings

Paperback
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This book (vol. 3) presents the proceedings of the IUPESM World Congress on Biomedical Engineering and Medical Physics, a triennially organized joint meeting of medical physicists, biomedical engineers and adjoining health care professionals. Besides the purely scientific and technological topics, the 2018 Congress will also focus on other aspects of ...
World Congress on Medical Physics and Biomedical Engineering 2018: June 3-8, 2018, Prague, Czech Republic (Vol.3)
This book (vol. 3) presents the proceedings of the IUPESM World Congress on Biomedical Engineering and Medical Physics, a triennially organized joint meeting of medical physicists, biomedical engineers and adjoining health care professionals. Besides the purely scientific and technological topics, the 2018 Congress will also focus on other aspects of professional involvement in health care, such as education and training, accreditation and certification, health technology assessment and patient safety. The IUPESM meeting is an important forum for medical physicists and biomedical engineers in medicine and healthcare learn and share knowledge, and discuss the latest research outcomes and technological advancements as well as new ideas in both medical physics and biomedical engineering field.
https://magrudy-assets.storage.googleapis.com/9789811090226.jpg
398.990000 USD

World Congress on Medical Physics and Biomedical Engineering 2018: June 3-8, 2018, Prague, Czech Republic (Vol.3)

Paperback
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This book lies at the interface of machine learning - a subfield of computer science that develops algorithms for challenging tasks such as shape or image recognition, where traditional algorithms fail - and photonics - the physical science of light, which underlies many of the optical communications technologies used in ...
Application of FPGA to Real-Time Machine Learning: Hardware Reservoir Computers and Software Image Processing
This book lies at the interface of machine learning - a subfield of computer science that develops algorithms for challenging tasks such as shape or image recognition, where traditional algorithms fail - and photonics - the physical science of light, which underlies many of the optical communications technologies used in our information society. It provides a thorough introduction to reservoir computing and field-programmable gate arrays (FPGAs). Recently, photonic implementations of reservoir computing (a machine learning algorithm based on artificial neural networks) have made a breakthrough in optical computing possible. In this book, the author pushes the performance of these systems significantly beyond what was achieved before. By interfacing a photonic reservoir computer with a high-speed electronic device (an FPGA), the author successfully interacts with the reservoir computer in real time, allowing him to considerably expand its capabilities and range of possible applications. Furthermore, the author draws on his expertise in machine learning and FPGA programming to make progress on a very different problem, namely the real-time image analysis of optical coherence tomography for atherosclerotic arteries.
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146.990000 USD

Application of FPGA to Real-Time Machine Learning: Hardware Reservoir Computers and Software Image Processing

by Piotr Antonik
Hardback
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This two-volume set LNCS 10911 and 10912 constitutes the refereed proceedings of the 10th International Conference on Cross-Cultural Design, CCD 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings ...
Cross-Cultural Design. Methods, Tools, and Users: 10th International Conference, CCD 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
This two-volume set LNCS 10911 and 10912 constitutes the refereed proceedings of the 10th International Conference on Cross-Cultural Design, CCD 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions.The 36 regular papers presented in this volume were organized in topical sections named: cross-cultural design methods and tools; cross-cultural product design; cultural Differences; and culture, emotions and design.
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89.240000 USD

Cross-Cultural Design. Methods, Tools, and Users: 10th International Conference, CCD 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

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This book presents a compilation of selected papers from the first International Conference on Big Data Analysis and Deep Learning Applications (ICBDL 2018), and focuses on novel techniques in the fields of big data analysis, machine learning, system monitoring, image processing, conventional neural networks, communication, industrial information, and their applications. ...
Big Data Analysis and Deep Learning Applications: Proceedings of the First International Conference on Big Data Analysis and Deep Learning
This book presents a compilation of selected papers from the first International Conference on Big Data Analysis and Deep Learning Applications (ICBDL 2018), and focuses on novel techniques in the fields of big data analysis, machine learning, system monitoring, image processing, conventional neural networks, communication, industrial information, and their applications. Readers will find insights to help them realize more efficient algorithms and systems used in real-life applications and contexts, making the book an essential reference guide for academic researchers, professionals, software engineers in the industry, and regulators of aviation authorities.
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230.990000 USD

Big Data Analysis and Deep Learning Applications: Proceedings of the First International Conference on Big Data Analysis and Deep Learning

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This book contains revised and extended versions of selected papers from the 6th International Conference on Pattern Recognition, ICPRAM 2016, held in Porto, Portugal, in February 2017. The 13 full papers presented were carefully reviewed and selected from 139 initial submissions. They aim at making visible and understandable the relevant ...
Pattern Recognition Applications and Methods: 6th International Conference, ICPRAM 2017, Porto, Portugal, February 24-26, 2017, Revised Selected Papers
This book contains revised and extended versions of selected papers from the 6th International Conference on Pattern Recognition, ICPRAM 2016, held in Porto, Portugal, in February 2017. The 13 full papers presented were carefully reviewed and selected from 139 initial submissions. They aim at making visible and understandable the relevant trends of current research on pattern recognition.
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73.490000 USD

Pattern Recognition Applications and Methods: 6th International Conference, ICPRAM 2017, Porto, Portugal, February 24-26, 2017, Revised Selected Papers

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This book constitutes the refereed proceedings of the 10th International Conference on Articulated Motion and Deformable Objects, AMDO 2018, held in Palma de Mallorca, Spain, in July 2018. The 12 papers presented were carefully reviewed and selected from 26 submissions. The papers address the following topics: advanced computer graphics and ...
Articulated Motion and Deformable Objects: 10th International Conference, AMDO 2018, Palma de Mallorca, Spain, July 12-13, 2018, Proceedings
This book constitutes the refereed proceedings of the 10th International Conference on Articulated Motion and Deformable Objects, AMDO 2018, held in Palma de Mallorca, Spain, in July 2018. The 12 papers presented were carefully reviewed and selected from 26 submissions. The papers address the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; and multibiometric.
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62.990000 USD

Articulated Motion and Deformable Objects: 10th International Conference, AMDO 2018, Palma de Mallorca, Spain, July 12-13, 2018, Proceedings

Paperback
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As the most natural and convenient means of conveying or transmitting information, images play a vital role in our daily lives. Image processing is now of paramount importance in the computer vision research community, and proper processing of two-dimensional (2D) real-life images plays a key role in many real-life applications ...
Intelligent Multidimensional Data and Image Processing
As the most natural and convenient means of conveying or transmitting information, images play a vital role in our daily lives. Image processing is now of paramount importance in the computer vision research community, and proper processing of two-dimensional (2D) real-life images plays a key role in many real-life applications as well as commercial developments. Intelligent Multidimensional Data and Image Processing is a vital research publication that contains an in-depth exploration of image processing techniques used in various applications, including how to handle noise removal, object segmentation, object extraction, and the determination of the nearest object classification and its associated confidence level. Featuring coverage on a broad range of topics such as object detection, machine vision, and image conversion, this book provides critical research for scientists, computer engineers, professionals, researchers, and academicians seeking current research on solutions for new challenges in 2D and 3D image processing.
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246.750000 USD

Intelligent Multidimensional Data and Image Processing

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This book constitutes the proceedings of the 13th International Conference on Queueing Theory and Network Applications, QTNA 2018, held in Tsukuba, Japan in July 2018.The 8 full papers together with 10 short papers included in this volume were carefully reviewed and selected from 57 initial submissions. All the papers to ...
Queueing Theory and Network Applications: 13th International Conference, QTNA 2018, Tsukuba, Japan, July 25-27, 2018, Proceedings
This book constitutes the proceedings of the 13th International Conference on Queueing Theory and Network Applications, QTNA 2018, held in Tsukuba, Japan in July 2018.The 8 full papers together with 10 short papers included in this volume were carefully reviewed and selected from 57 initial submissions. All the papers to be presented disseminate the latest results covering up-to-date research fields such as performance modeling and analysis of telecommunication systems, retrial and vacation queueing models, optimization of queueing systems, modeling of social systems, application of machine learning in queueing models.
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73.490000 USD

Queueing Theory and Network Applications: 13th International Conference, QTNA 2018, Tsukuba, Japan, July 25-27, 2018, Proceedings

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The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully ...
Human-Computer Interaction. Interaction in Context: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.
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115.490000 USD

Human-Computer Interaction. Interaction in Context: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II

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This book constitutes the refereed post-conference proceedings of the Third International Conference on Future Access Enablers for Ubiquitous and Intelligent Infrastructures, FABULOUS 2017, held in Bucharest, Romania, in October 2017. The 37 revised full papers were carefully reviewed and selected from 61 submissions. The main topics deal with future access ...
Future Access Enablers for Ubiquitous and Intelligent Infrastructures: Third International Conference, FABULOUS 2017, Bucharest, Romania, October 12-14, 2017, Proceedings
This book constitutes the refereed post-conference proceedings of the Third International Conference on Future Access Enablers for Ubiquitous and Intelligent Infrastructures, FABULOUS 2017, held in Bucharest, Romania, in October 2017. The 37 revised full papers were carefully reviewed and selected from 61 submissions. The main topics deal with future access networks, Internet of Things and smart city/smart environment applications, communications and computing infrastructures, security aspects in communication and data processing, signal processing and multimedia.
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75.600000 USD

Future Access Enablers for Ubiquitous and Intelligent Infrastructures: Third International Conference, FABULOUS 2017, Bucharest, Romania, October 12-14, 2017, Proceedings

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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction ...
Introduction to Computer Graphics with OpenGL ES
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.
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119.43 USD

Introduction to Computer Graphics with OpenGL ES

by JungHyun Han
Hardback
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This book constitutes the refereed proceedings of the 14th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2018, held in Rhodes, Greece, in May 2018. The 42 full papers and 12 short papers were carefully reviewed and selected from 88 submissions. They are organized in the ...
Artificial Intelligence Applications and Innovations: 14th IFIP WG 12.5 International Conference, AIAI 2018, Rhodes, Greece, May 25-27, 2018, Proceedings
This book constitutes the refereed proceedings of the 14th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2018, held in Rhodes, Greece, in May 2018. The 42 full papers and 12 short papers were carefully reviewed and selected from 88 submissions. They are organized in the following topical sections: social media, games, ontologies; deep learning; support vector machines; constraints; machine learning, regression, classification; neural networks; medical intelligence; recommender systems; optimization; learning, intelligence; heuristic approaches, cloud; fuzzy; and human and computer interaction, sound, video, processing.
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146.990000 USD

Artificial Intelligence Applications and Innovations: 14th IFIP WG 12.5 International Conference, AIAI 2018, Rhodes, Greece, May 25-27, 2018, Proceedings

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This book constitutes the refereed proceedings of the 15th International Symposium on Neural Networks, ISNN 2018, held in Minsk, Belarus in June 2018.The 98 revised regular papers presented in this volume were carefully reviewed and selected from 214 submissions. The papers cover many topics of neural network-related research including intelligent ...
Advances in Neural Networks - ISNN 2018: 15th International Symposium on Neural Networks, ISNN 2018, Minsk, Belarus, June 25-28, 2018, Proceedings
This book constitutes the refereed proceedings of the 15th International Symposium on Neural Networks, ISNN 2018, held in Minsk, Belarus in June 2018.The 98 revised regular papers presented in this volume were carefully reviewed and selected from 214 submissions. The papers cover many topics of neural network-related research including intelligent control, neurodynamic analysis, bio-signal, bioinformatics and biomedical engineering, clustering, classification, forecasting, models, algorithms, cognitive computation, machine learning, and optimization.
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125.990000 USD

Advances in Neural Networks - ISNN 2018: 15th International Symposium on Neural Networks, ISNN 2018, Minsk, Belarus, June 25-28, 2018, Proceedings

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This two-volume set LNCS 10904 and 10905 constitutes the refereed proceedings of the 20th International Conference on Human Interface and the Management of Information, HIMI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in ...
Human Interface and the Management of Information. Interaction, Visualization, and Analytics: 20th International Conference, HIMI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
This two-volume set LNCS 10904 and 10905 constitutes the refereed proceedings of the 20th International Conference on Human Interface and the Management of Information, HIMI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 56 papers presented in this volume were organized in topical sections named: information visualization; multimodal interaction; information in virtual and augmented reality; information and vision; and text and data mining and analytics.
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125.990000 USD

Human Interface and the Management of Information. Interaction, Visualization, and Analytics: 20th International Conference, HIMI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

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This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 ...
Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry: 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
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89.240000 USD

Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry: 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II

Paperback
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