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The three-volume set LNAI 11439, 11440, and 11441 constitutes the thoroughly refereed proceedings of the 23rd Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2019, held in Macau, China, in April 2019. The 137 full papers presented were carefully reviewed and selected from 542 submissions. The papers present new ...
Advances in Knowledge Discovery and Data Mining: 23rd Pacific-Asia Conference, PAKDD 2019, Macau, China, April 14-17, 2019, Proceedings, Part I
The three-volume set LNAI 11439, 11440, and 11441 constitutes the thoroughly refereed proceedings of the 23rd Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2019, held in Macau, China, in April 2019. The 137 full papers presented were carefully reviewed and selected from 542 submissions. The papers present new ideas, original research results, and practical development experiences from all KDD related areas, including data mining, data warehousing, machine learning, artificial intelligence, databases, statistics, knowledge engineering, visualization, decision-making systems, and the emerging applications. They are organized in the following topical sections: classification and supervised learning; text and opinion mining; spatio-temporal and stream data mining; factor and tensor analysis; healthcare, bioinformatics and related topics; clustering and anomaly detection; deep learning models and applications; sequential pattern mining; weakly supervised learning; recommender system; social network and graph mining; data pre-processing and feature selection; representation learning and embedding; mining unstructured and semi-structured data; behavioral data mining; visual data mining; and knowledge graph and interpretable data mining.
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104.990000 USD

Advances in Knowledge Discovery and Data Mining: 23rd Pacific-Asia Conference, PAKDD 2019, Macau, China, April 14-17, 2019, Proceedings, Part I

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The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on ...
Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part I
The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on motion and tracking, segmentation and grouping, image-based modeling, dep learning, object recognition object recognition, object detection and categorization, vision and language, video analysis and event recognition, face and gesture analysis, statistical methods and learning, performance evaluation, medical image analysis, document analysis, optimization methods, RGBD and depth camera processing, robotic vision, applications of computer vision.
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115.490000 USD

Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part I

Paperback / softback
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The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on ...
Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part III
The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on motion and tracking, segmentation and grouping, image-based modeling, dep learning, object recognition object recognition, object detection and categorization, vision and language, video analysis and event recognition, face and gesture analysis, statistical methods and learning, performance evaluation, medical image analysis, document analysis, optimization methods, RGBD and depth camera processing, robotic vision, applications of computer vision.
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125.990000 USD

Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part III

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This volume constitutes the refereed proceedings of the 21st Scandinavian Conference on Image Analysis, SCIA 2019, held in Norrkoeping, Sweden, in June 2019. The 40 revised papers presented were carefully reviewed and selected from 63 submissions. The contributions are structured in topical sections on Deep convolutional neural networks; Feature extraction ...
Image Analysis: 21st Scandinavian Conference, SCIA 2019, Norrkoeping, Sweden, June 11-13, 2019, Proceedings
This volume constitutes the refereed proceedings of the 21st Scandinavian Conference on Image Analysis, SCIA 2019, held in Norrkoeping, Sweden, in June 2019. The 40 revised papers presented were carefully reviewed and selected from 63 submissions. The contributions are structured in topical sections on Deep convolutional neural networks; Feature extraction and image analysis; Matching, tracking and geometry; and Medical and biomedical image analysis.
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94.490000 USD

Image Analysis: 21st Scandinavian Conference, SCIA 2019, Norrkoeping, Sweden, June 11-13, 2019, Proceedings

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This two-volume set LNCS 10305 and LNCS 10306 constitutes the refereed proceedings of the 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, held at Gran Canaria, Spain, in June 2019. The 150 revised full papers presented in this two-volume set were carefully reviewed and selected from 210 submissions. The ...
Advances in Computational Intelligence: 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, Gran Canaria, Spain, June 12-14, 2019, Proceedings, Part II
This two-volume set LNCS 10305 and LNCS 10306 constitutes the refereed proceedings of the 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, held at Gran Canaria, Spain, in June 2019. The 150 revised full papers presented in this two-volume set were carefully reviewed and selected from 210 submissions. The papers are organized in topical sections on machine learning in weather observation and forecasting; computational intelligence methods for time series; human activity recognition; new and future tendencies in brain-computer interface systems; random-weights neural networks; pattern recognition; deep learning and natural language processing; software testing and intelligent systems; data-driven intelligent transportation systems; deep learning models in healthcare and biomedicine; deep learning beyond convolution; artificial neural network for biomedical image processing; machine learning in vision and robotics; system identification, process control, and manufacturing; image and signal processing; soft computing; mathematics for neural networks; internet modeling, communication and networking; expert systems; evolutionary and genetic algorithms; advances in computational intelligence; computational biology and bioinformatics.
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136.490000 USD

Advances in Computational Intelligence: 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, Gran Canaria, Spain, June 12-14, 2019, Proceedings, Part II

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This book discusses blind investigation and recovery of digital evidence left behind on digital devices, primarily for the purpose of tracing cybercrime sources and criminals. It presents an overview of the challenges of digital image forensics, with a specific focus on two of the most common forensic problems. The first ...
Digital Image Forensics: Theory and Implementation
This book discusses blind investigation and recovery of digital evidence left behind on digital devices, primarily for the purpose of tracing cybercrime sources and criminals. It presents an overview of the challenges of digital image forensics, with a specific focus on two of the most common forensic problems. The first part of the book addresses image source investigation, which involves mapping an image back to its camera source to facilitate investigating and tracing the source of a crime. The second part of the book focuses on image-forgery detection, primarily focusing on copy-move forgery in digital images, and presenting effective solutions to copy-move forgery detection with an emphasis on additional related challenges such as blur-invariance, similar genuine object identification, etc. The book concludes with future research directions, including counter forensics. With the necessary mathematical information in every chapter, the book serves as a useful reference resource for researchers and professionals alike. In addition, it can also be used as a supplementary text for upper-undergraduate and graduate-level courses on Digital Image Processing , Information Security , Machine Learning , Computer Vision and Multimedia Security and Forensics .
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157.490000 USD

Digital Image Forensics: Theory and Implementation

by Rajat Subhra Chakraborty, Ruchira Naskar, Rahul Dixit, Aniket Roy
Hardback
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This book constitutes the refereed proceedings of the 17th International Symposium on Web and Wireless Geographical Information Systems, W2GIS 2019, held in Kyoto, Japan, in May 2019. The 10 full papers included in the volume together with a keynote paper and 3 work-in-progress papers were carefully reviewed and selected from ...
Web and Wireless Geographical Information Systems: 17th International Symposium, W2GIS 2019, Kyoto, Japan, May 16-17, 2019, Proceedings
This book constitutes the refereed proceedings of the 17th International Symposium on Web and Wireless Geographical Information Systems, W2GIS 2019, held in Kyoto, Japan, in May 2019. The 10 full papers included in the volume together with a keynote paper and 3 work-in-progress papers were carefully reviewed and selected from 37 submissions. The papers discuss advances in theoretical, technical, and practical issues in the field of wireless and Internet technologies suited for the dissemination, usage, and processing of geo-referenced data. They cover topics such as Web technologies and techniques, paths and navigation, Web visualization, and novel applications.
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62.990000 USD

Web and Wireless Geographical Information Systems: 17th International Symposium, W2GIS 2019, Kyoto, Japan, May 16-17, 2019, Proceedings

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This book presents a remarkable collection of chapters covering a wide range of topics in the areas of Computer Vision, both from theoretical and application perspectives. It gathers the proceedings of the Computer Vision Conference (CVC 2019), held in Las Vegas, USA from May 2 to 3, 2019. The conference ...
Advances in Computer Vision: Proceedings of the 2019 Computer Vision Conference (CVC), Volume 2
This book presents a remarkable collection of chapters covering a wide range of topics in the areas of Computer Vision, both from theoretical and application perspectives. It gathers the proceedings of the Computer Vision Conference (CVC 2019), held in Las Vegas, USA from May 2 to 3, 2019. The conference attracted a total of 371 submissions from pioneering researchers, scientists, industrial engineers, and students all around the world. These submissions underwent a double-blind peer review process, after which 118 (including 7 poster papers) were selected for inclusion in these proceedings. The book's goal is to reflect the intellectual breadth and depth of current research on computer vision, from classical to intelligent scope. Accordingly, its respective chapters address state-of-the-art intelligent methods and techniques for solving real-world problems, while also outlining future research directions. Topic areas covered include Machine Vision and Learning, Data Science, Image Processing, Deep Learning, and Computer Vision Applications.
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262.490000 USD

Advances in Computer Vision: Proceedings of the 2019 Computer Vision Conference (CVC), Volume 2

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Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and ...
Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education. What You'll Learn Explore the VR ecosystem, including history, recent trends and future outlook Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others) Examine graphics optimization techniques Set up a project and the target platform Design interaction with Unreal blueprints Deployments, testing, further optimization Who This Book Is For Multimedia designers, CG artists, producers, app developers. No coding experience is required.
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41.990000 USD

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

by Cornel Hillmann
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The two-volume set LNBI 11465 and LNBI 11466 constitutes the proceedings of the 7th International Work-Conference on Bioinformatics and Biomedical Engineering, IWBBIO 2019, held in Granada, Spain, in May 2019. The total of 97 papers presented in the proceedings, was carefully reviewed and selected from 301 submissions. The papers are ...
Bioinformatics and Biomedical Engineering: 7th International Work-Conference, IWBBIO 2019, Granada, Spain, May 8-10, 2019, Proceedings, Part II
The two-volume set LNBI 11465 and LNBI 11466 constitutes the proceedings of the 7th International Work-Conference on Bioinformatics and Biomedical Engineering, IWBBIO 2019, held in Granada, Spain, in May 2019. The total of 97 papers presented in the proceedings, was carefully reviewed and selected from 301 submissions. The papers are organized in topical sections as follows: Part I: High-throughput genomics: bioinformatics tools and medical applications; omics data acquisition, processing, and analysis; bioinformatics approaches for analyzing cancer sequencing data; next generation sequencing and sequence analysis; structural bioinformatics and function; telemedicine for smart homes and remote monitoring; clustering and analysis of biological sequences with optimization algorithms; and computational approaches for drug repurposing and personalized medicine. Part II: Bioinformatics for healthcare and diseases; computational genomics/proteomics; computational systems for modelling biological processes; biomedical engineering; biomedical image analysis; and biomedicine and e-health.
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104.990000 USD

Bioinformatics and Biomedical Engineering: 7th International Work-Conference, IWBBIO 2019, Granada, Spain, May 8-10, 2019, Proceedings, Part II

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This two-volume set (CCIS 1005 and CCIS 1006) constitutes the refereed proceedings of the 4th International Conference on Cognitive Systems and Signal Processing, ICCSIP2018, held in Beijing, China, in November and December 2018. The 96 revised full papers presented were carefully reviewed and selected from 169 submissions. The papers are ...
Cognitive Systems and Signal Processing: 4th International Conference, ICCSIP 2018, Beijing, China, November 29 - December 1, 2018, Revised Selected Papers, Part II
This two-volume set (CCIS 1005 and CCIS 1006) constitutes the refereed proceedings of the 4th International Conference on Cognitive Systems and Signal Processing, ICCSIP2018, held in Beijing, China, in November and December 2018. The 96 revised full papers presented were carefully reviewed and selected from 169 submissions. The papers are organized in topical sections on vision and image; algorithms; robotics; human-computer interaction; deep learning; information processing and automatic driving.
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115.490000 USD

Cognitive Systems and Signal Processing: 4th International Conference, ICCSIP 2018, Beijing, China, November 29 - December 1, 2018, Revised Selected Papers, Part II

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It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, ...
Practical Shader Development: Vertex and Fragment Shaders for Game Developers
It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook. Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You'll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You'll learn good theory, good practices, and without getting bogged down in the math. Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll Learn Understand what shaders are and how they work Get up to speed on the nuts and bolts of writing vertex and fragment shaders Utilize color blending and know how blend equations work Know the coordinate spaces used when rendering real-time computer graphics Use simple math to animate characters, simulate lights, and create a wide variety of visual effects Find and fix performance problems in shaders See how three popular game engines (Unity, UE4, Godot) handle shaders Who This Book Is For Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.
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47.240000 USD

Practical Shader Development: Vertex and Fragment Shaders for Game Developers

by Kyle Halladay
Paperback / softback
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The three-volume set LNAI 11439, 11440, and 11441 constitutes the thoroughly refereed proceedings of the 23rd Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2019, held in Macau, China, in April 2019. The 137 full papers presented were carefully reviewed and selected from 542 submissions. The papers present new ...
Advances in Knowledge Discovery and Data Mining: 23rd Pacific-Asia Conference, PAKDD 2019, Macau, China, April 14-17, 2019, Proceedings, Part II
The three-volume set LNAI 11439, 11440, and 11441 constitutes the thoroughly refereed proceedings of the 23rd Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2019, held in Macau, China, in April 2019. The 137 full papers presented were carefully reviewed and selected from 542 submissions. The papers present new ideas, original research results, and practical development experiences from all KDD related areas, including data mining, data warehousing, machine learning, artificial intelligence, databases, statistics, knowledge engineering, visualization, decision-making systems, and the emerging applications. They are organized in the following topical sections: classification and supervised learning; text and opinion mining; spatio-temporal and stream data mining; factor and tensor analysis; healthcare, bioinformatics and related topics; clustering and anomaly detection; deep learning models and applications; sequential pattern mining; weakly supervised learning; recommender system; social network and graph mining; data pre-processing and featureselection; representation learning and embedding; mining unstructured and semi-structured data; behavioral data mining; visual data mining; and knowledge graph and interpretable data mining.
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104.990000 USD

Advances in Knowledge Discovery and Data Mining: 23rd Pacific-Asia Conference, PAKDD 2019, Macau, China, April 14-17, 2019, Proceedings, Part II

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This book constitutes the refereed proceedings of the 12th IAPR-TC-15 International Workshop on Graph-Based Representation in Pattern Recognition, GbRPR 2019, held in Tours, France, in June 2019. The 22 full papers included in this volume together with an invited talk were carefully reviewed and selected from 28 submissions. The papers ...
Graph-Based Representations in Pattern Recognition: 12th IAPR-TC-15 International Workshop, GbRPR 2019, Tours, France, June 19-21, 2019, Proceedings
This book constitutes the refereed proceedings of the 12th IAPR-TC-15 International Workshop on Graph-Based Representation in Pattern Recognition, GbRPR 2019, held in Tours, France, in June 2019. The 22 full papers included in this volume together with an invited talk were carefully reviewed and selected from 28 submissions. The papers discuss research results and applications at the intersection of pattern recognition, image analysis, and graph theory. They cover topics such as graph edit distance, graph matching, machine learning for graph problems, network and graph embedding, spectral graph problems, and parallel algorithms for graph problems.
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73.490000 USD

Graph-Based Representations in Pattern Recognition: 12th IAPR-TC-15 International Workshop, GbRPR 2019, Tours, France, June 19-21, 2019, Proceedings

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This book constitutes revised selected papers from the 24th Argentine Congress on Computer Science, CACIC 2018, held in Tandil, Argentina, in October 2018. The 26 papers presented in this volume were carefully reviewed and selected from a total of 155 submissions. They were organized in topical sections named: Agents and ...
Computer Science - CACIC 2018: 24th Argentine Congress, Tandil, Argentina, October 8-12, 2018, Revised Selected Papers
This book constitutes revised selected papers from the 24th Argentine Congress on Computer Science, CACIC 2018, held in Tandil, Argentina, in October 2018. The 26 papers presented in this volume were carefully reviewed and selected from a total of 155 submissions. They were organized in topical sections named: Agents and Systems; Distributed and Parallel Processing; Technology Applied to Education; Graphic Computation, Images and Visualization; Software Engineering; Databases and Data Mining; Hardware Architectures, Networks, and Operating Systems; Innovation in Software Systems; Signal Processing and Real-Time Systems; Computer Security; Innovation in Computer Science Education; and Digital Governance and Smart Cities.
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104.990000 USD

Computer Science - CACIC 2018: 24th Argentine Congress, Tandil, Argentina, October 8-12, 2018, Revised Selected Papers

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Elements of Multimedia presents a systematic introduction and integrated overview of the state-of-the-art innovations that make Multimedia a rapidly evolving technology in the digital domain. This book is also an invaluable resource for applied researchers. Some of the salient features of the book include: Overview of recent additions to multimedia ...
Elements of Multimedia
Elements of Multimedia presents a systematic introduction and integrated overview of the state-of-the-art innovations that make Multimedia a rapidly evolving technology in the digital domain. This book is also an invaluable resource for applied researchers. Some of the salient features of the book include: Overview of recent additions to multimedia like New Media, Digital Media, Social Media and Mobile Media. This book provides a starting point for researchers wishing to pursue research in Multimedia. Discussions on advances in Web Technology, particularly Web 2.0, as well as Multimedia Applications. Detailed descriptions on different Multimedia elements like text, graphics, images, audio, video and animation. Introduction to the concepts of data compression. Various aspects of multimedia presentations. Multimedia storage hardware. Databases for Multimedia data storage and indexing schemes for accessing Multimedia data. Multimedia communications and networking issues. Each chapter ends with a review of the topics covered and a set of review questions to enable the student to go back to the chapter and recapitulate the subject matter. Answers to the Multiple-Choice Questions (MCQ) are provided at the end of the book. Solutions of problems are also provided.
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104.950000 USD

Elements of Multimedia

by Sreeparna Banerjee
Hardback
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The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on ...
Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part VI
The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on motion and tracking, segmentation and grouping, image-based modeling, dep learning, object recognition object recognition, object detection and categorization, vision and language, video analysis and event recognition, face and gesture analysis, statistical methods and learning, performance evaluation, medical image analysis, document analysis, optimization methods, RGBD and depth camera processing, robotic vision, applications of computer vision.
https://magrudy-assets.storage.googleapis.com/9783030208752.jpg
125.990000 USD

Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part VI

Paperback / softback
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The two-volume set LNCS 11508 and 11509 constitutes the refereed proceedings of of the 18th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2019, held in Zakopane, Poland, in June 2019. The 122 revised full papers presented were carefully reviewed and selected from 333 submissions. The papers included in ...
Artificial Intelligence and Soft Computing: 18th International Conference, ICAISC 2019, Zakopane, Poland, June 16-20, 2019, Proceedings, Part I
The two-volume set LNCS 11508 and 11509 constitutes the refereed proceedings of of the 18th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2019, held in Zakopane, Poland, in June 2019. The 122 revised full papers presented were carefully reviewed and selected from 333 submissions. The papers included in the first volume are organized in the following five parts: neural networks and their applications; fuzzy systems and their applications; evolutionary algorithms and their applications; pattern classification; artificial intelligence in modeling and simulation. The papers included in the second volume are organized in the following five parts: computer vision, image and speech analysis; bioinformatics, biometrics, and medical applications; data mining; various problems of artificial intelligence; agent systems, robotics and control.
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115.490000 USD

Artificial Intelligence and Soft Computing: 18th International Conference, ICAISC 2019, Zakopane, Poland, June 16-20, 2019, Proceedings, Part I

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This book constitutes the proceedings of the 7th International Conference on Scale Space and Variational Methods in Computer Vision, SSVM 2019, held in Hofgeismar, Germany, in June/July 2019. The 44 papers included in this volume were carefully reviewed and selected for inclusion in this book. They were organized in topical ...
Scale Space and Variational Methods in Computer Vision: 7th International Conference, SSVM 2019, Hofgeismar, Germany, June 30 - July 4, 2019, Proceedings
This book constitutes the proceedings of the 7th International Conference on Scale Space and Variational Methods in Computer Vision, SSVM 2019, held in Hofgeismar, Germany, in June/July 2019. The 44 papers included in this volume were carefully reviewed and selected for inclusion in this book. They were organized in topical sections named: 3D vision and feature analysis; inpainting, interpolation and compression; inverse problems in imaging; optimization methods in imaging; PDEs and level-set methods; registration and reconstruction; scale-space methods; segmentation and labeling; and variational methods.
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104.990000 USD

Scale Space and Variational Methods in Computer Vision: 7th International Conference, SSVM 2019, Hofgeismar, Germany, June 30 - July 4, 2019, Proceedings

Paperback / softback
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The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on ...
Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part IV
The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on motion and tracking, segmentation and grouping, image-based modeling, dep learning, object recognition object recognition, object detection and categorization, vision and language, video analysis and event recognition, face and gesture analysis, statistical methods and learning, performance evaluation, medical image analysis, document analysis, optimization methods, RGBD and depth camera processing, robotic vision, applications of computer vision.
https://magrudy-assets.storage.googleapis.com/9783030208691.jpg
125.990000 USD

Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part IV

Paperback / softback
Book cover image
The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on ...
Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part II
The six volume set LNCS 11361-11366 constitutes the proceedings of the 14th Asian Conference on Computer Vision, ACCV 2018, held in Perth, Australia, in December 2018. The total of 274 contributions was carefully reviewed and selected from 979 submissions during two rounds of reviewing and improvement. The papers focus on motion and tracking, segmentation and grouping, image-based modeling, dep learning, object recognition object recognition, object detection and categorization, vision and language, video analysis and event recognition, face and gesture analysis, statistical methods and learning, performance evaluation, medical image analysis, document analysis, optimization methods, RGBD and depth camera processing, robotic vision, applications of computer vision.
https://magrudy-assets.storage.googleapis.com/9783030208899.jpg
125.990000 USD

Computer Vision - ACCV 2018: 14th Asian Conference on Computer Vision, Perth, Australia, December 2-6, 2018, Revised Selected Papers, Part II

Paperback / softback
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Effective visualization is the best way to communicate information from the increasingly large and complex datasets in the natural and social sciences. But with the increasing power of visualization software today, scientists, engineers, and business analysts often have to navigate a bewildering array of visualization choices and options. This practical ...
Fundamentals of Data Visualization: A Primer on Making Informative and Compelling Figures
Effective visualization is the best way to communicate information from the increasingly large and complex datasets in the natural and social sciences. But with the increasing power of visualization software today, scientists, engineers, and business analysts often have to navigate a bewildering array of visualization choices and options. This practical book takes you through many commonly encountered visualization problems, and it provides guidelines on how to turn large datasets into clear and compelling figures. What visualization type is best for the story you want to tell? How do you make informative figures that are visually pleasing? Author Claus O. Wilke teaches you the elements most critical to successful data visualization. Explore the basic concepts of color as a tool to highlight, distinguish, or represent a value Understand the importance of redundant coding to ensure you provide key information in multiple ways Use the book's visualizations directory, a graphical guide to commonly used types of data visualizations Get extensive examples of good and bad figures Learn how to use figures in a document or report and how employ them effectively to tell a compelling story
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95.54 USD

Fundamentals of Data Visualization: A Primer on Making Informative and Compelling Figures

by Claus O. Wilke
Paperback / softback
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Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you'll get started in two ways: First, you'll learn about the Unity game engine by following very ...
Unity Game Development Cookbook
Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you'll get started in two ways: First, you'll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.
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81.89 USD

Unity Game Development Cookbook

by Tim Nugent, Jonathon Manning, Paris Buttfield-Addison
Paperback / softback
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This thesis proposes machine learning methods for understanding scenes via behaviour analysis and online anomaly detection in video. The book introduces novel Bayesian topic models for detection of events that are different from typical activities and a novel framework for change point detection for identifying sudden behavioural changes. Behaviour analysis ...
Machine Learning Methods for Behaviour Analysis and Anomaly Detection in Video
This thesis proposes machine learning methods for understanding scenes via behaviour analysis and online anomaly detection in video. The book introduces novel Bayesian topic models for detection of events that are different from typical activities and a novel framework for change point detection for identifying sudden behavioural changes. Behaviour analysis and anomaly detection are key components of intelligent vision systems. Anomaly detection can be considered from two perspectives: abnormal events can be defined as those that violate typical activities or as a sudden change in behaviour. Topic modelling and change-point detection methodologies, respectively, are employed to achieve these objectives. The thesis starts with the development of learning algorithms for a dynamic topic model, which extract topics that represent typical activities of a scene. These typical activities are used in a normality measure in anomaly detection decision-making. The book also proposes a novel anomaly localisation procedure. In the first topic model presented, a number of topics should be specified in advance. A novel dynamic nonparametric hierarchical Dirichlet process topic model is then developed where the number of topics is determined from data. Batch and online inference algorithms are developed. The latter part of the thesis considers behaviour analysis and anomaly detection within the change-point detection methodology. A novel general framework for change-point detection is introduced. Gaussian process time series data is considered. Statistical hypothesis tests are proposed for both offline and online data processing and multiple change point detection are proposed and theoretical properties of the tests are derived. The thesis is accompanied by open-source toolboxes that can be used by researchers and engineers.
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146.990000 USD

Machine Learning Methods for Behaviour Analysis and Anomaly Detection in Video

by Olga Isupova
Paperback / softback
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This book introduces readers to the fundamentals of deep neural network architectures, with a special emphasis on memristor circuits and systems. At first, the book offers an overview of neuro-memristive systems, including memristor devices, models, and theory, as well as an introduction to deep learning neural networks such as multi-layer ...
Deep Learning Classifiers with Memristive Networks: Theory and Applications
This book introduces readers to the fundamentals of deep neural network architectures, with a special emphasis on memristor circuits and systems. At first, the book offers an overview of neuro-memristive systems, including memristor devices, models, and theory, as well as an introduction to deep learning neural networks such as multi-layer networks, convolution neural networks, hierarchical temporal memory, and long short term memories, and deep neuro-fuzzy networks. It then focuses on the design of these neural networks using memristor crossbar architectures in detail. The book integrates the theory with various applications of neuro-memristive circuits and systems. It provides an introductory tutorial on a range of issues in the design, evaluation techniques, and implementations of different deep neural network architectures with memristors.
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209.990000 USD

Deep Learning Classifiers with Memristive Networks: Theory and Applications

Hardback
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The three-volume set LNAI 11439, 11440, and 11441 constitutes the thoroughly refereed proceedings of the 23rd Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2019, held in Macau, China, in April 2019. The 137 full papers presented were carefully reviewed and selected from 542 submissions. The papers present new ...
Advances in Knowledge Discovery and Data Mining: 23rd Pacific-Asia Conference, PAKDD 2019, Macau, China, April 14-17, 2019, Proceedings, Part III
The three-volume set LNAI 11439, 11440, and 11441 constitutes the thoroughly refereed proceedings of the 23rd Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2019, held in Macau, China, in April 2019. The 137 full papers presented were carefully reviewed and selected from 542 submissions. The papers present new ideas, original research results, and practical development experiences from all KDD related areas, including data mining, data warehousing, machine learning, artificial intelligence, databases, statistics, knowledge engineering, visualization, decision-making systems, and the emerging applications. They are organized in the following topical sections: classification and supervised learning; text and opinion mining; spatio-temporal and stream data mining; factor and tensor analysis; healthcare, bioinformatics and related topics; clustering and anomaly detection; deep learning models and applications; sequential pattern mining; weakly supervised learning; recommender system; social network and graph mining; data pre-processing and featureselection; representation learning and embedding; mining unstructured and semi-structured data; behavioral data mining; visual data mining; and knowledge graph and interpretable data mining.
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104.990000 USD

Advances in Knowledge Discovery and Data Mining: 23rd Pacific-Asia Conference, PAKDD 2019, Macau, China, April 14-17, 2019, Proceedings, Part III

Paperback / softback
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This book is devoted to one of the most famous examples of automation handling tasks - the bin-picking problem. To pick up objects, scrambled in a box is an easy task for humans, but its automation is very complex. In this book three different approaches to solve the bin-picking problem ...
Bin-Picking: New Approaches for a Classical Problem
This book is devoted to one of the most famous examples of automation handling tasks - the bin-picking problem. To pick up objects, scrambled in a box is an easy task for humans, but its automation is very complex. In this book three different approaches to solve the bin-picking problem are described, showing how modern sensors can be used for efficient bin-picking as well as how classic sensor concepts can be applied for novel bin-picking techniques. 3D point clouds are firstly used as basis, employing the known Random Sample Matching algorithm paired with a very efficient depth map based collision avoidance mechanism resulting in a very robust bin-picking approach. Reducing the complexity of the sensor data, all computations are then done on depth maps. This allows the use of 2D image analysis techniques to fulfill the tasks and results in real time data analysis. Combined with force/torque and acceleration sensors, a near time optimal bin-picking system emerges. Lastly, surface normal maps are employed as a basis for pose estimation. In contrast to known approaches, the normal maps are not used for 3D data computation but directly for the object localization problem, enabling the application of a new class of sensors for bin-picking.
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157.490000 USD

Bin-Picking: New Approaches for a Classical Problem

by Dirk Buchholz
Paperback / softback
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This book constitutes the thoroughly refereed proceedings of the 4th International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2016, held in Lisbon, Portugal, in October 2016. The 10 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers explore how technology can contribute ...
New Technologies to Improve Patient Rehabilitation: 4th Workshop, REHAB 2016, Lisbon, Portugal, October 13-14, 2016, Revised Selected Papers
This book constitutes the thoroughly refereed proceedings of the 4th International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2016, held in Lisbon, Portugal, in October 2016. The 10 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers explore how technology can contribute toward smarter and effective rehabilitation methods.
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78.740000 USD

New Technologies to Improve Patient Rehabilitation: 4th Workshop, REHAB 2016, Lisbon, Portugal, October 13-14, 2016, Revised Selected Papers

Paperback / softback
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This book presents revised selected papers from the 15th International Forum on Digital TV and Multimedia Communication, IFTC 2018, held in Shanghai, China, in September 2018. The 39 full papers presented in this volume were carefully reviewed and selected from 130 submissions. They were organized in topical sections on image ...
Digital TV and Multimedia Communication: 15th International Forum, IFTC 2018, Shanghai, China, September 20-21, 2018, Revised Selected Papers
This book presents revised selected papers from the 15th International Forum on Digital TV and Multimedia Communication, IFTC 2018, held in Shanghai, China, in September 2018. The 39 full papers presented in this volume were carefully reviewed and selected from 130 submissions. They were organized in topical sections on image processing; machine learning; quality assessment; telecommunications; video coding; video surveillance; virtual reality.
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104.990000 USD

Digital TV and Multimedia Communication: 15th International Forum, IFTC 2018, Shanghai, China, September 20-21, 2018, Revised Selected Papers

Paperback / softback
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Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor Key Features Create stunning visual effects for 3D games and high-quality graphics Design efficient Shaders for mobile platforms without sacrificing their realism Discover what goes into the structure of Shaders and why lighting works the way ...
Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques
Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor Key Features Create stunning visual effects for 3D games and high-quality graphics Design efficient Shaders for mobile platforms without sacrificing their realism Discover what goes into the structure of Shaders and why lighting works the way it does Book DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how! What you will learn Master Unreal Engine's rendering pipeline for developing real-time graphics Use physically based rendering (PBR) for building materials and lighting solutions Build optimized materials for games targeting multiple platforms Understand Unreal Engine's node and functions for creating desirable effects Design and build production-ready shaders Explore Unreal Engine's Material Editor for building complex materials and textures Who this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
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41.990000 USD

Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques

by John P. Doran, Brais Brenlla Ramos
Paperback / softback
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