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(found 20158 products)
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Use Visual Studio App Center with Xamarin Forms to set up a DevOps CI/CD pipeline, set up your mobile builds on either iOS or Android, set up Android and Apple certificates and provisioning profiles, distribute your app to your developers and testers, capture analytics and crashes from your users, communicate ...
Learn Microsoft Visual Studio App Center: With Xamarin Forms
Use Visual Studio App Center with Xamarin Forms to set up a DevOps CI/CD pipeline, set up your mobile builds on either iOS or Android, set up Android and Apple certificates and provisioning profiles, distribute your app to your developers and testers, capture analytics and crashes from your users, communicate to your users with push notifications, and run UI tests on the Microsoft cloud. You will see how to automate and manage the life cycle of your apps through Microsoft's Cloud Service, with a focus on integrating App Center into your Xamarin Forms apps with clear, practical examples. As you follow along with the sample app, you will see how easy it is to configure your builds, to test the sample app on various iOS and Android devices on the App Center cloud, and to distribute your app to real devices. Whether you are a developer on a small team or a startup or an architect in a large organization curious about the benefits of Visual Studio App Center, after finishing this book, you will be confident in setting up App Center on your next mobile project. Come join me on this journey through Visual Studio App Center with Xamarin Forms. What You Will Learn Create a DevOps CI/CD pipeline for your mobile app on both iOS and Android devices Save money without buying multiple iOS and Android devices and instead run cloud UI tests Stay informed about build successes and failures by integrating App Center with Slack Set up groups and add team members to your groups on App Center Distribute your app to your team on either iOS or Android devices Capture important user events in your code and report to App Center Give a friendly user experience by handling crashes gracefully and reporting to App Center Keep and analyze your user's data on Azure by setting up automatic data export to Azure Communicate with your users using iOS and Android notification services from App Center Give your users a better experience by sending silent push notifications Include custom data in your push notifications Who This Book Is For Xamarin Forms mobile developers with previous experience using the Xamarin framework.
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41.990000 USD

Learn Microsoft Visual Studio App Center: With Xamarin Forms

by Sunny Mukherjee
Paperback / softback
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Create a real-world application in Go and explore various frameworks and methodologies for full-stack development Key Features Build a responsive front end by using the powerful React framework Build web APIs and middleware in the Go language by making use of the popular Gin framework Build an Isomorphic Go React ...
Hands-On Full Stack Development with Go: Build full stack web applications with Go, React, Gin, and GopherJS
Create a real-world application in Go and explore various frameworks and methodologies for full-stack development Key Features Build a responsive front end by using the powerful React framework Build web APIs and middleware in the Go language by making use of the popular Gin framework Build an Isomorphic Go React application via GopherJS Perform unit tests, and benchmarking on your web API Book DescriptionThe Go programming language has been rapidly adopted by developers for building web applications. With its impressive performance and ease of development, Go enjoys the support of a wide variety of open source frameworks, for building scalable and high-performant web services and apps. Hands-On Full Stack Development with Go is a comprehensive guide that covers all aspects of full stack development with Go. This clearly written, example-rich book begins with a practical exposure to Go development and moves on to build a frontend with the popular React framework. From there, you will build RESTful web APIs utilizing the Gin framework. After that, we will dive deeper into important software backend concepts, such as connecting to the database via an ORM, designing routes for your services, securing your services, and even charging credit cards via the popular Stripe API. We will also cover how to test, and benchmark your applications efficiently in a production environment. In the concluding chapters, we will cover isomorphic developments in pure Go by learning about GopherJS. As you progress through the book, you'll gradually build a musical instrument online store application from scratch. By the end of the book, you will be confident in taking on full stack web applications in Go. What you will learn Understand Go programming by building a real-world application Learn the React framework to develop a frontend for your application Understand isomorphic web development utilizing the GopherJS framework Explore methods to write RESTful web APIs in Go using the Gin framework Learn practical topics such as ORM layers, secure communications, and Stripe's API Learn methods to benchmark and test web APIs in Go Who this book is forHands-On Full Stack Development with Go will appeal to developers who are looking to start building amazing full stack web applications in Go. Basic knowhow of Go language and JavaScript is expected. The book targets web developers who are looking to move to the Go language.
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41.990000 USD

Hands-On Full Stack Development with Go: Build full stack web applications with Go, React, Gin, and GopherJS

by Mina Andrawos
Paperback / softback
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This book constitutes the refereed proceedings of the 22nd European Conference on Genetic Programming, EuroGP 2019, held as part of Evo* 2019, in Leipzig, Germany, in April 2019, co-located with the Evo* events EvoCOP, EvoMUSART, and EvoApplications. The 12 revised full papers and 6 short papers presented in this volume ...
Genetic Programming: 22nd European Conference, EuroGP 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings
This book constitutes the refereed proceedings of the 22nd European Conference on Genetic Programming, EuroGP 2019, held as part of Evo* 2019, in Leipzig, Germany, in April 2019, co-located with the Evo* events EvoCOP, EvoMUSART, and EvoApplications. The 12 revised full papers and 6 short papers presented in this volume were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and reflect the current state of research in the field. With a special focus on real-world applications in 2019, the papers are devoted to topics such as the test data design in software engineering, fault detection and classification of induction motors, digital circuit design, mosquito abundance prediction, machine learning and cryptographic function design.
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73.490000 USD

Genetic Programming: 22nd European Conference, EuroGP 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings

Paperback / softback
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This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications. The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The ...
Computational Intelligence in Music, Sound, Art and Design: 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings
This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications. The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers cover a wide range of topics and application areas, including: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.
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73.490000 USD

Computational Intelligence in Music, Sound, Art and Design: 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings

Paperback / softback
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Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn ...
Hands-On Artificial Intelligence with Unreal Engine: Everything you want to know about Game AI using Blueprints or C++
Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion, animation, and tactics Learn to profile, visualize, and debug your Game AI for checking logic and optimizing performance Book DescriptionLearning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects. What you will learn Get an in-depth knowledge about all the AI Systems within Unreal Engine Create complex AIs, understanding the art of designing and developing Behavior Tree Learn how to perform Environmental Queries (EQS) Master the Navigation, Perception, and Crowd Systems Profile and Visualize the AI Systems with powerful debugging tools Extend every AI and Debug system with custom nodes and functions Who this book is forHands-On Artificial Intelligence with Unreal Engine is for you if you are a game developer with a bit experience in Unreal Engine, and now want to understand and implement believable game AI within Unreal Engine. The book will be both in Blueprint and C++, allowing people from every background to enjoy the book. Whether you're looking to build your first game or expand your knowledge to the edge as a Game AI Programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation, including how to extend some of these systems.
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41.990000 USD

Hands-On Artificial Intelligence with Unreal Engine: Everything you want to know about Game AI using Blueprints or C++

by Francesco Sapio
Paperback / softback
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Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key Features Apply the power of deep learning to complex reasoning tasks by building a Game AI Exploit the most recent developments in machine learning and AI for building smart games Implement deep ...
Hands-On Deep Learning for Games: Leverage the power of neural networks and reinforcement learning to build intelligent games
Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key Features Apply the power of deep learning to complex reasoning tasks by building a Game AI Exploit the most recent developments in machine learning and AI for building smart games Implement deep learning models and neural networks with Python Book DescriptionThe number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron's to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning. What you will learn Learn the foundations of neural networks and deep learning. Use advanced neural network architectures in applications to create music, textures, self driving cars and chatbots. Understand the basics of reinforcement and DRL and how to apply it to solve a variety of problems. Working with Unity ML-Agents toolkit and how to install, setup and run the kit. Understand core concepts of DRL and the differences between discrete and continuous action environments. Use several advanced forms of learning in various scenarios from developing agents to testing games. Who this book is forThis books is for game developers who wish to create highly interactive games by leveraging the power of machine and deep learning. No prior knowledge of machine learning, deep learning or neural networks is required this book will teach those concepts from scratch. A good understanding of Python is required.
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41.990000 USD

Hands-On Deep Learning for Games: Leverage the power of neural networks and reinforcement learning to build intelligent games

by Micheal Lanham
Paperback / softback
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This book introduces a new scheduler to fairly and efficiently distribute system resources to many users of varying usage patterns compete for them in large shared computing environments. The Rawlsian Fair scheduler developed for this effort is shown to boost performance while reducing delay in high performance computing workloads of ...
Fair Scheduling in High Performance Computing Environments
This book introduces a new scheduler to fairly and efficiently distribute system resources to many users of varying usage patterns compete for them in large shared computing environments. The Rawlsian Fair scheduler developed for this effort is shown to boost performance while reducing delay in high performance computing workloads of certain types including the following four types examined in this book: i. Class A - similar but complementary workloads ii. Class B - similar but steady vs intermittent workloads iii. Class C - Large vs small workloads iv. Class D - Large vs noise-like workloads This new scheduler achieves short-term fairness for small timescale demanding rapid response to varying workloads and usage profiles. Rawlsian Fair scheduler is shown to consistently benefit workload Classes C and D while it only benefits Classes A and B workloads where they become disproportionate as the number of users increases. A simulation framework, dSim, simulates the new Rawlsian Fair scheduling mechanism. The dSim helps achieve instantaneous fairness in High Performance Computing environments, effective utilization of computing resources, and user satisfaction through the Rawlsian Fair scheduler.
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157.490000 USD

Fair Scheduling in High Performance Computing Environments

by Milton Smith, Art Sedighi
Hardback
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This book constitutes the refereed proceedings of the 22nd International Conference on Applications of Evolutionary Computation, EvoApplications 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoMUSART. The 44 revised full papers presented were carefully reviewed and selected from 66 submissions. They were ...
Applications of Evolutionary Computation: 22nd International Conference, EvoApplications 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings
This book constitutes the refereed proceedings of the 22nd International Conference on Applications of Evolutionary Computation, EvoApplications 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoMUSART. The 44 revised full papers presented were carefully reviewed and selected from 66 submissions. They were organized in topical sections named: Engineering and Real World Applications; Games; General; Image and Signal Processing; Life Sciences; Networks and Distributed Systems; Neuroevolution and Data Analytics; Numerical Optimization: Theory, Benchmarks, and Applications; Robotics.
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115.490000 USD

Applications of Evolutionary Computation: 22nd International Conference, EvoApplications 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings

Paperback / softback
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Explore the fundamentals of Dynamics 365 Business Central and the Visual Studio Code development environment with the help of useful examples and case studies Key Features Tailor your applications to best suit the needs of your business Explore the latest features of Business Central with examples curated by industry experts ...
Programming Microsoft Dynamics 365 Business Central: Build customized business applications with the latest tools in Dynamics 365 Business Central, 6th Edition
Explore the fundamentals of Dynamics 365 Business Central and the Visual Studio Code development environment with the help of useful examples and case studies Key Features Tailor your applications to best suit the needs of your business Explore the latest features of Business Central with examples curated by industry experts Integrate Business Central features in your applications with this comprehensive guide Book DescriptionMicrosoft Dynamics 365 Business Central is a full ERP business solution suite with a robust set of development tools to support customization and enhancement. These tools can be used to tailor Business Central's in-built applications to support complete management functions for finance, supply chain, manufacturing, and operations. Using a case study approach, this book will introduce you to Dynamics 365 Business Central and Visual Studio Code development tools to help you become a productive Business Central developer. You'll also learn how to evaluate a product's development capabilities and manage Business Central-based development and implementation. You'll explore application structure, the construction of and uses for each object type, and how it all fits together to build apps that meet special business requirements. By the end of this book, you'll understand how to design and develop high-quality software using the Visual Studio Code development environment, the AL language paired with the improved editor, patterns, and features. What you will learn Programming using the AL language in the Visual Studio Code development environment Explore functional design and development using AL How to build interactive pages and learn how to extract data for users How to use best practices to design and develop modifications for new functionality integrated with the standard Business Central software Become familiar with deploying the broad range of components available in a Business Central system Create robust, viable systems to address specific business requirements Who this book is forIf you want to learn about Dynamics 365 Business Central's powerful and extensive built-in development capabilities, this is the book for you. ERP consultants and managers of Business Central development will also find this book helpful. Although you aren't expected to have worked with Dynamics Business Central, basic understanding of programming and familiarity with business application software will help you understand the concepts covered in this book.
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52.490000 USD

Programming Microsoft Dynamics 365 Business Central: Build customized business applications with the latest tools in Dynamics 365 Business Central, 6th Edition

by Chris Studebaker, David Studebaker, Mark Brummel
Paperback / softback
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Implement TDD for your React applications using Jest, React Router, Redux, and GraphQL/Relay. Learn BDD and end-to-end acceptance testing with CucumberJS and Puppeteer. Key Features Learn the TDD process using the React framework Build complex, real-world applications with a pragmatic approach to TDD Use Cucumber for acceptance and BDD testing, ...
Mastering React Test-Driven Development: Build rock-solid, well-tested web apps with React, Redux and GraphQL
Implement TDD for your React applications using Jest, React Router, Redux, and GraphQL/Relay. Learn BDD and end-to-end acceptance testing with CucumberJS and Puppeteer. Key Features Learn the TDD process using the React framework Build complex, real-world applications with a pragmatic approach to TDD Use Cucumber for acceptance and BDD testing, bringing TDD to the wider team Book DescriptionMany programmers are aware of TDD but struggle to apply it beyond basic examples. This book teaches how to build complex, real-world applications using Test-Driven Development (TDD). It takes a first principles approach to the TDD process using plain Jest and includes test-driving the integration of libraries including React Router, Redux, and Relay (GraphQL). Readers will practice systematic refactoring while building out their own test framework, gaining a deep understanding of TDD tools and techniques. They will learn how to test-drive features such as client- and server-side form validation, data filtering and searching, navigation and user workflow, undo/redo, animation, LocalStorage access, WebSocket communication, and querying GraphQL endpoints. The book covers refactoring codebases to use the React Router and Redux libraries. via TDD. Redux is explored in depth, with reducers, middleware, sagas, and connected React components. The book also covers acceptance testing using Cucumber and Puppeteer. The book is fully up to date with React 16.9 and has in-depth coverage of hooks and the `act' test helper. What you will learn Build test-driven applications using React 16.9+ and Jest Build complete web applications using a variety of HTML input elements Understand the different types of test double and when to apply them Test-drive the Integration of libraries such as React Router, Redux, and Relay (GraphQL) Learn when to be pragmatic and how to apply TDD shortcuts Test-drive interaction with browser APIs including fetch and WebSockets Use Cucumber.js and Puppeteer to build BDD-style acceptance tests for your applications Build and test async Redux code using redux-saga and expect-redux Who this book is forThe target audience for this book is JavaScript developers who are looking to implement test-driven and behavior-driven approaches for their React applications.
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41.990000 USD

Mastering React Test-Driven Development: Build rock-solid, well-tested web apps with React, Redux and GraphQL

by Daniel Irvine
Paperback / softback
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This volume collects lecture notes and research articles from the International Autumn School on Computational Number Theory, which was held at the Izmir Institute of Technology from October 30th to November 3rd, 2017 in Izmir, Turkey. Written by experts in computational number theory, the chapters cover a variety of the ...
Notes from the International Autumn School on Computational Number Theory
This volume collects lecture notes and research articles from the International Autumn School on Computational Number Theory, which was held at the Izmir Institute of Technology from October 30th to November 3rd, 2017 in Izmir, Turkey. Written by experts in computational number theory, the chapters cover a variety of the most important aspects of the field. By including timely research and survey articles, the text also helps pave a path to future advancements. Topics include: Modular forms L-functions The modular symbols algorithm Diophantine equations Nullstellensatz Eisenstein series Notes from the International Autumn School on Computational Number Theory will offer graduate students an invaluable introduction to computational number theory. In addition, it provides the state-of-the-art of the field, and will thus be of interest to researchers interested in the field as well.
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89.240000 USD

Notes from the International Autumn School on Computational Number Theory

Paperback / softback
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Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision ...
Unreal Engine 4.x Scripting with C++ Cookbook: Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is forIf you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.
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41.990000 USD

Unreal Engine 4.x Scripting with C++ Cookbook: Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition

by Stephen Whittle, William Sherif, John P. Doran
Paperback / softback
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This volume constitutes the refereed proceedings of the 25th IFIP WG 1.5 International Workshop on Cellular Automata and Discrete Complex Systems, AUTOMATA 2019, held in Guadalajara, Mexico, in June 2019.The 7 regular papers presented in this book were carefully reviewed and selected from a total of 10 submissions. The topics ...
Cellular Automata and Discrete Complex Systems: 25th IFIP WG 1.5 International Workshop, AUTOMATA 2019, Guadalajara, Mexico, June 26-28, 2019, Proceedings
This volume constitutes the refereed proceedings of the 25th IFIP WG 1.5 International Workshop on Cellular Automata and Discrete Complex Systems, AUTOMATA 2019, held in Guadalajara, Mexico, in June 2019.The 7 regular papers presented in this book were carefully reviewed and selected from a total of 10 submissions. The topics of the conference include deal with dynamical, topological, ergodic and algebraic aspects of CA and DCS, algorithmic and complexity issues, emergent properties, formal languages, symbolic dynamics, tilings, models of parallelism and distributed systems, timing schemes, synchronous versus asynchronous models, phenomenological descriptions, scientic modeling, and practical applications.
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68.240000 USD

Cellular Automata and Discrete Complex Systems: 25th IFIP WG 1.5 International Workshop, AUTOMATA 2019, Guadalajara, Mexico, June 26-28, 2019, Proceedings

Paperback / softback
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A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in ...
3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.
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92.13 USD

3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

by William Culbertson
Paperback / softback
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Design, develop, build, and deliver an end-to-end serverless architecture by leveraging Azure services, frameworks, and tools. This book offers a holistic approach, guiding you through the design and development of a Twitter Bot application, while leveraging Azure Functions. Integrating Serverless Architecture begins with an overview of serverless computing and getting ...
Integrating Serverless Architecture: Using Azure Functions, Cosmos DB, and SignalR Service
Design, develop, build, and deliver an end-to-end serverless architecture by leveraging Azure services, frameworks, and tools. This book offers a holistic approach, guiding you through the design and development of a Twitter Bot application, while leveraging Azure Functions. Integrating Serverless Architecture begins with an overview of serverless computing and getting started with Azure Functions. Here, you will create a Twitter bot function which scans Twitter for the latest tweets and makes use of dependency injection. Further, you will learn about Azure Cosmos DB where you will cover its change feed mechanism and the repository pattern. You will create a Cosmos DB trigger-based tweet notifier function, which will broadcast the latest tweets to connected clients. You will explore the basics of Azure Service Bus and create a tweet scheduler function, which will prioritize different keywords for the Twitter bot function. Along the way, you will debug, deliver, and test the functions in the Azure environment. This book shows you how to secure your Azure Function secrets with the help of Azure Key Vault. To further your understanding of the technology, you will learn logging and exception handling in Azure Functions. Later in the book, you will build a Twitter bot web application by using ASP.NET Core and Materialize CSS, which will interact with several HTTP-based Azure Functions. The Twitter bot web application allows users to log in through the Twitter Identity Provider, subscribe to different keywords/hashtags, and browse the latest tweets based on subscriptions. You will get started with SignalR Service and integrate it with Azure Functions and web applications. Towards the end you will go through app service authentication on Azure Functions and discover how to configure continuous integration and delivery to Azure Functions. After reading this book, you will be able to understand the steps involved in design, development, and delivery of a workflow using Azure Functions. What You Will Learn Design and develop a Twitter bot application using Azure Functions with Azure Web App Service as the front end Leverage Azure Cosmos DB as data storage and trigger notifications using its change feed mechanism Store and retrieve secrets from Azure Key Vault Integrate Azure Functions with Azure SignalR Service to broadcast real-time messages Secure Azure Functions by enabling Twitter identity authentication using built-in App Service authentication Build a continuous integration and continuous delivery pipeline for Azure Functions using Visual Studio Team Services (VSTS) Who This Book Is For Developers, software engineers, and architects who design and manage infrastructures and build applications by leveraging Microsoft cloud services.
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47.240000 USD

Integrating Serverless Architecture: Using Azure Functions, Cosmos DB, and SignalR Service

by Rami Vemula
Paperback / softback
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This Festschrift volume is published in honor of Catherine A. Meadows and contains essays presented at the Catherine Meadows Festschrift Symposium held in Fredericksburg, VA, USA, in May 2019. Catherine A. Meadows has been a pioneer in developing symbolic formal verification methods and tools. Her NRL Protocol Analyzer, a tool ...
Foundations of Security, Protocols, and Equational Reasoning: Essays Dedicated to Catherine A. Meadows
This Festschrift volume is published in honor of Catherine A. Meadows and contains essays presented at the Catherine Meadows Festschrift Symposium held in Fredericksburg, VA, USA, in May 2019. Catherine A. Meadows has been a pioneer in developing symbolic formal verification methods and tools. Her NRL Protocol Analyzer, a tool and methodology that embodies symbolic model checking techniques, has been fruitfully applied to the analysis of many protocols and protocol standards and has had an enormous influence in the field. She also developed a new temporal logic to specify protocol properties, as well as new methods for analyzing various kinds of properties beyond secrecy such as authentication and resilience under Denial of Service (DoS) attacks and has made important contributions in other areas such as wireless protocol security, intrusion detection, and the relationship between computational and symbolic approaches to cryptography. This volume contains 14 contributions authored by researchers from Europe and North America. They reflect on the long-term evolution and future prospects of research in cryptographic protocol specification and verification.
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73.490000 USD

Foundations of Security, Protocols, and Equational Reasoning: Essays Dedicated to Catherine A. Meadows

Paperback / softback
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This book constitutes the revised selected papers of the 11th International Symposium on Foundations and Practice of Security, FPS 2018, held in Montreal, QC, Canada, in March 2018. The 16 full papers, 1 short paper, 1 position paper and 2 invited papers presented in this book, were carefully reviewed and ...
Foundations and Practice of Security: 11th International Symposium, FPS 2018, Montreal, QC, Canada, November 13-15, 2018, Revised Selected Papers
This book constitutes the revised selected papers of the 11th International Symposium on Foundations and Practice of Security, FPS 2018, held in Montreal, QC, Canada, in March 2018. The 16 full papers, 1 short paper, 1 position paper and 2 invited papers presented in this book, were carefully reviewed and selected from 51 submissions. They cover a range of topics including mobile security; cloud security and big data; IoT security; software security, malware analysis, and vulnerability detection; cryptography; cyber physical security and hardware security; and access control.
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83.990000 USD

Foundations and Practice of Security: 11th International Symposium, FPS 2018, Montreal, QC, Canada, November 13-15, 2018, Revised Selected Papers

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This book focuses on mobile data and its applications in the wireless networks of the future. Several topics form the basis of discussion, from a mobile data mining platform for collecting mobile data, to mobile data processing, and mobile feature discovery. Usage of mobile data mining is addressed in the ...
Mobile Data Mining and Applications
This book focuses on mobile data and its applications in the wireless networks of the future. Several topics form the basis of discussion, from a mobile data mining platform for collecting mobile data, to mobile data processing, and mobile feature discovery. Usage of mobile data mining is addressed in the context of three applications: wireless communication optimization, applications of mobile data mining on the cellular networks of the future, and how mobile data shapes future cities. In the discussion of wireless communication optimization, both licensed and unlicensed spectra are exploited. Advanced topics include mobile offloading, resource sharing, user association, network selection and network coexistence. Mathematical tools, such as traditional convexappl/non-convex, stochastic processing and game theory are used to find objective solutions. Discussion of the applications of mobile data mining to cellular networks of the future includes topics such as green communication networks, 5G networks, and studies of the problems of cell zooming, power control, sleep/wake, and energy saving. The discussion of mobile data mining in the context of smart cities of the future covers applications in urban planning and environmental monitoring: the technologies of deep learning, neural networks, complex networks, and network embedded data mining. Mobile Data Mining and Applications will be of interest to wireless operators, companies, governments as well as interested end users.
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167.990000 USD

Mobile Data Mining and Applications

by Deshi Li, Yuanyuan Zeng, Qimei Chen, Hao Jiang
Hardback
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This two-volume set LNCS 10305 and LNCS 10306 constitutes the refereed proceedings of the 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, held at Gran Canaria, Spain, in June 2019. The 150 revised full papers presented in this two-volume set were carefully reviewed and selected from 210 submissions. The ...
Advances in Computational Intelligence: 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, Gran Canaria, Spain, June 12-14, 2019, Proceedings, Part II
This two-volume set LNCS 10305 and LNCS 10306 constitutes the refereed proceedings of the 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, held at Gran Canaria, Spain, in June 2019. The 150 revised full papers presented in this two-volume set were carefully reviewed and selected from 210 submissions. The papers are organized in topical sections on machine learning in weather observation and forecasting; computational intelligence methods for time series; human activity recognition; new and future tendencies in brain-computer interface systems; random-weights neural networks; pattern recognition; deep learning and natural language processing; software testing and intelligent systems; data-driven intelligent transportation systems; deep learning models in healthcare and biomedicine; deep learning beyond convolution; artificial neural network for biomedical image processing; machine learning in vision and robotics; system identification, process control, and manufacturing; image and signal processing; soft computing; mathematics for neural networks; internet modeling, communication and networking; expert systems; evolutionary and genetic algorithms; advances in computational intelligence; computational biology and bioinformatics.
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136.490000 USD

Advances in Computational Intelligence: 15th International Work-Conference on Artificial Neural Networks, IWANN 2019, Gran Canaria, Spain, June 12-14, 2019, Proceedings, Part II

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This book constitutes the refereed proceedings of the 20th International Conference on Integer Programming and Combinatorial Optimization, IPCO 2019, held in Ann Arbor, MI, USA, in May 2019. The 33 full versions of extended abstracts presented were carefully reviewed and selected from 114 submissions. The conference is a forum for ...
Integer Programming and Combinatorial Optimization: 20th International Conference, IPCO 2019, Ann Arbor, MI, USA, May 22-24, 2019, Proceedings
This book constitutes the refereed proceedings of the 20th International Conference on Integer Programming and Combinatorial Optimization, IPCO 2019, held in Ann Arbor, MI, USA, in May 2019. The 33 full versions of extended abstracts presented were carefully reviewed and selected from 114 submissions. The conference is a forum for researchers and practitioners working on various aspects of integer programming and combinatorial optimization. The aim is to present recent developments in theory, computation, and applications in these areas.
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94.490000 USD

Integer Programming and Combinatorial Optimization: 20th International Conference, IPCO 2019, Ann Arbor, MI, USA, May 22-24, 2019, Proceedings

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Any programmer working in a dynamically typed language will tell you how hard it is to scale that language to more lines of code and to more engineers. That's why Facebook, Google, and Microsoft invented gradual static type layers for their dynamically typed JavaScript and Python code. TypeScript is one ...
Programming TypeScript: Making Your JavaScript Applications Scale
Any programmer working in a dynamically typed language will tell you how hard it is to scale that language to more lines of code and to more engineers. That's why Facebook, Google, and Microsoft invented gradual static type layers for their dynamically typed JavaScript and Python code. TypeScript is one such type layer, and does something unique among them: it makes programming fun with its powerful, modern, static type system. With this book, programmers who understand JavaScript at an intermediate level will learn how to master the TypeScript language. You'll understand how TypeScript can help you get rid of bugs in your code, scale your code across 10x more engineers, and make programming fun again.
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68.24 USD

Programming TypeScript: Making Your JavaScript Applications Scale

by Boris Cherny
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This book constitutes the refereed proceedings of the 11th International Conference on Reversible Computation, RC 2019, held in Lausanne, Switzerland, in June 2019. The 12 full papers and two short papers included in this volume were carefully reviewed and selected from 22 submissions. One invited talk is also included. The ...
Reversible Computation: 11th International Conference, RC 2019, Lausanne, Switzerland, June 24-25, 2019, Proceedings
This book constitutes the refereed proceedings of the 11th International Conference on Reversible Computation, RC 2019, held in Lausanne, Switzerland, in June 2019. The 12 full papers and two short papers included in this volume were carefully reviewed and selected from 22 submissions. One invited talk is also included. The papers are organized in the following topical sections: theory and foundation; programming languages; circuit synthesis; evaluation of circuit synthesis; and applications and implementations.
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73.490000 USD

Reversible Computation: 11th International Conference, RC 2019, Lausanne, Switzerland, June 24-25, 2019, Proceedings

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This book constitutes the refereed proceedings of the 19th European Conference on Evolutionary Computation in Combinatorial Optimization, EvoCOP 2019, held as part of Evo* 2019, in Leipzig, Germany, in April 2019, co-located with the Evo* 2019 events EuroGP, EvoMUSART and EvoApplications. The 14 revised full papers presented were carefully reviewed ...
Evolutionary Computation in Combinatorial Optimization: 19th European Conference, EvoCOP 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings
This book constitutes the refereed proceedings of the 19th European Conference on Evolutionary Computation in Combinatorial Optimization, EvoCOP 2019, held as part of Evo* 2019, in Leipzig, Germany, in April 2019, co-located with the Evo* 2019 events EuroGP, EvoMUSART and EvoApplications. The 14 revised full papers presented were carefully reviewed and selected from 37 submissions. The papers cover a wide spectrum of topics, ranging from the foundations of evolutionary computation algorithms and other search heuristics to their accurate design and application to both single- and multi-objective combinatorial optimization problems. Fundamental and methodological aspects deal with runtime analysis, the structural properties of fitness landscapes, the study of metaheuristics core components, the clever design of their search principles, and their careful selection and configuration. Applications cover domains such as scheduling, routing, partitioning and general graph problems.
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73.490000 USD

Evolutionary Computation in Combinatorial Optimization: 19th European Conference, EvoCOP 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24-26, 2019, Proceedings

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This book constitutes the revised selected papers of the 13th Italian Workshop on Artificial Life and Evolutionary Computation, WIVACE 2018, held in Parma, Italy, in September 2018. The 12 full papers presented were thoroughly reviewed and selected from 30 submissions. They cover the following topics: Boolean networks and complex systems; ...
Artificial Life and Evolutionary Computation: 13th Italian Workshop, WIVACE 2018, Parma, Italy, September 10-12, 2018, Revised Selected Papers
This book constitutes the revised selected papers of the 13th Italian Workshop on Artificial Life and Evolutionary Computation, WIVACE 2018, held in Parma, Italy, in September 2018. The 12 full papers presented were thoroughly reviewed and selected from 30 submissions. They cover the following topics: Boolean networks and complex systems; economic, societal and technological applications; chemical, biological and medical applications. The chapter Unveiling Latent Relations in the Photonics Techno-Economic Complex System is open access under a CC BY 4.0 license at link.springer.com.
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78.740000 USD

Artificial Life and Evolutionary Computation: 13th Italian Workshop, WIVACE 2018, Parma, Italy, September 10-12, 2018, Revised Selected Papers

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Deep Learning with R introduces deep learning and neural networks using the R programming language. The book builds on the understanding of the theoretical and mathematical constructs and enables the reader to create applications on computer vision, natural language processing and transfer learning. The book starts with an introduction to ...
Deep Learning with R
Deep Learning with R introduces deep learning and neural networks using the R programming language. The book builds on the understanding of the theoretical and mathematical constructs and enables the reader to create applications on computer vision, natural language processing and transfer learning. The book starts with an introduction to machine learning and moves on to describe the basic architecture, different activation functions, forward propagation, cross-entropy loss and backward propagation of a simple neural network. It goes on to create different code segments to construct deep neural networks. It discusses in detail the initialization of network parameters, optimization techniques, and some of the common issues surrounding neural networks such as dealing with NaNs and the vanishing/exploding gradient problem. Advanced variants of multilayered perceptrons namely, convolutional neural networks and sequence models are explained, followed by application to different use cases. The book makes extensive use of the Keras and TensorFlow frameworks.
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115.490000 USD

Deep Learning with R

by Abhijit Ghatak
Hardback
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What sets Laravel apart from other PHP web frameworks? Speed and simplicity, for starters. This rapid application development framework and its vast ecosystem of tools let you quickly build new sites and applications with clean, readable code. Fully updated to cover Laravel 5.8, the latest release, the second edition of ...
Laravel: Up & Running: A Framework for Building Modern PHP Apps
What sets Laravel apart from other PHP web frameworks? Speed and simplicity, for starters. This rapid application development framework and its vast ecosystem of tools let you quickly build new sites and applications with clean, readable code. Fully updated to cover Laravel 5.8, the latest release, the second edition of this practical guide provides the definitive introduction to one of today's most popular web frameworks. Matt Stauffer--a leading teacher and developer in the Laravel community--delivers a high-level overview and concrete examples to help experienced PHP web developers get started with Laravel right away. By the time you reach the last page, you should feel comfortable writing an entire application in Laravel from scratch.
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68.24 USD

Laravel: Up & Running: A Framework for Building Modern PHP Apps

by Matt Stauffer
Paperback / softback
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If you're just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating ...
Think Julia: How to Think Like a Computer Scientist
If you're just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you'll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies
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68.24 USD

Think Julia: How to Think Like a Computer Scientist

by Allen B Downey, Ben Lauwens
Paperback / softback
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Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more. Key Features Learn about effective VR design and develop virtual reality games and applications for every VR ...
Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more. Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book DescriptionUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR. What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is forThis book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.
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41.990000 USD

Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

by Robert Ruud, Kevin Mack
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This book constitutes the proceedings of the 13th International Workshop on Frontiers in Algorithmics, FAW 2019, held in Sanya, China, in April/May 2019. The 15 full papers presented in this volume were carefully reviewed and selected from 21 submissions. The workshop provides a focused forum on current trends of research ...
Frontiers in Algorithmics: 13th International Workshop, FAW 2019, Sanya, China, April 29 - May 3, 2019, Proceedings
This book constitutes the proceedings of the 13th International Workshop on Frontiers in Algorithmics, FAW 2019, held in Sanya, China, in April/May 2019. The 15 full papers presented in this volume were carefully reviewed and selected from 21 submissions. The workshop provides a focused forum on current trends of research on algorithms, discrete structures, and their applications, and brings together international experts at the research frontiers in these areas to exchange ideas and to present significant new results.
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62.990000 USD

Frontiers in Algorithmics: 13th International Workshop, FAW 2019, Sanya, China, April 29 - May 3, 2019, Proceedings

Paperback / softback
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Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and ...
Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education. What You'll Learn Explore the VR ecosystem, including history, recent trends and future outlook Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others) Examine graphics optimization techniques Set up a project and the target platform Design interaction with Unreal blueprints Deployments, testing, further optimization Who This Book Is For Multimedia designers, CG artists, producers, app developers. No coding experience is required.
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41.990000 USD

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

by Cornel Hillmann
Paperback / softback
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