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Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades.However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills ...
Human-Computer Interactions in Museums
Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades.However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills this gap and covers key issues regarding the study and design of HCIs in museums. Through an on-site focus, the book examines how digital interactive technologies impact and shape galleries, exhibitions, and their visitors. It consolidates the body of work in HCI conducted in the heritage field and integrates it with insights from related fields and from digital heritage practice. Processes of HCI design and evaluation approaches for museums are also discussed. This book draws from the authors' extensive knowledge of case studies as well as from their own work to provide examples, reflections, and illustrations of relevant concepts and problems. This book is designed for students and early career researchers in HCI or Interaction Design, for more seasoned investigators who might approach the museum domain for the first time, and for researchers and practitioners in related fields such as heritage and museum studies or visitor studies. Designers who might wish to understand the HCI perspective on visitor-facing interactive technologies may also find this book useful.
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94.450000 USD

Human-Computer Interactions in Museums

by Luigina Ciolfi, Eva Hornecker
Hardback
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This book explores the use of Blockchain and smart contract technologies to develop new ways to finance independent films and digital media worldwide. Using case studies of Alibaba and in-depth, on-set observation of a Sino-US coproduction, as well as research collected from urban China, Hong Kong, Europe, and the USA, ...
Online Film Production in China Using Blockchain and Smart Contracts: The Development of Collaborative Platforms for Emerging Creative Talents
This book explores the use of Blockchain and smart contract technologies to develop new ways to finance independent films and digital media worldwide. Using case studies of Alibaba and in-depth, on-set observation of a Sino-US coproduction, as well as research collected from urban China, Hong Kong, Europe, and the USA, Online Film Production in China Using Blockchain and Smart Contracts explores new digital platforms and what this means for the international production of creative works. This research assesses the change in media consciousness from young urban audiences, their emergence as a potential participative and creative community within dis-intermediated, decentralised and distributed crowdfunding and crowdsourcing models. This research proposes solutions on how these young emerging local creative talents can be identified and nurtured early on, particularly those who now produce creative and artistic audiovisual content whether these works are related to film, Virtual Reality (VR), video game, graphic novels, or music. Ultimately, a new media content finance and production platform implementing blockchain is proposed to bring transparency in the film sector and open doors to emerging artists in digital media. Appropriate for both professionals and academics in the film industry as well as computer science.
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167.990000 USD

Online Film Production in China Using Blockchain and Smart Contracts: The Development of Collaborative Platforms for Emerging Creative Talents

by Patrice Poujol
Hardback
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As a popular and powerful medium, mobile use has increased significantly across the world. The effects of these communication devices have not only transformed how we communicate but also how we gather and distribute information in a variety of industries including healthcare, business, and education. Impacts of Mobile Use and ...
Impacts of Mobile Use and Experience on Contemporary Society
As a popular and powerful medium, mobile use has increased significantly across the world. The effects of these communication devices have not only transformed how we communicate but also how we gather and distribute information in a variety of industries including healthcare, business, and education. Impacts of Mobile Use and Experience on Contemporary Society provides cross-disciplinary research that examines mobile use and its impact through 16 different stages of life, ranging from pre-birth through after-death. Featuring research on topics such as academic application, economic value, and mobile learning, scholars from different disciplines identify the crucial implications behind one of the leading communication tools from all over the world. Included amongst the targeted audience are educators, policymakers, healthcare professionals, managers, academicians, researchers, and practitioners.
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194.250000 USD

Impacts of Mobile Use and Experience on Contemporary Society

Hardback
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This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimaraes, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, ...
Intelligent Technologies for Interactive Entertainment: 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal, November 21-23, 2018, Proceedings
This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimaraes, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
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63.000000 USD

Intelligent Technologies for Interactive Entertainment: 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal, November 21-23, 2018, Proceedings

Paperback / softback
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Set up your WordPress site today! WordPress is a state-of-the-art blog publishing platform with a focus on aesthetics, web standards, and usability. The latest version of WordPress.org will be replaced in the fall of 2018 with WordPress 5.0. This will include a major change with the addition of new editor ...
WordPress All-In-One For Dummies
Set up your WordPress site today! WordPress is a state-of-the-art blog publishing platform with a focus on aesthetics, web standards, and usability. The latest version of WordPress.org will be replaced in the fall of 2018 with WordPress 5.0. This will include a major change with the addition of new editor Gutenberg. Take your WordPress experience to the next level with the information packed inside this All-in-One. From the basics of setting up your account, to choosing a host and theme, to managing content with editor Gutenberg, to keeping your site secure, these 8 books of expert information will help you take the WordPress community by storm. Build your site foundation Choose a server Become a site admin pro Learn how to manage content using Gutenberg Get ready to blog all about it!
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47.76 USD

WordPress All-In-One For Dummies

by Lisa Sabin-Wilson
Paperback / softback
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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CC (2018 release) choose Adobe Premiere Pro CC Classroom in a Book (2019 release) from Adobe Press. The 18 project-based lessons in this book show users step-by-step the key techniques for working in Premiere Pro. Learn ...
Adobe Premiere Pro CC Classroom in a Book
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CC (2018 release) choose Adobe Premiere Pro CC Classroom in a Book (2019 release) from Adobe Press. The 18 project-based lessons in this book show users step-by-step the key techniques for working in Premiere Pro. Learn to edit video in Adobe Premiere Pro CC 2019 and get the most out of your workflow. Learn how to take a project from beginning to end, organize media, add audio, create transitions, produce titles and captions, and add effects. Take your projects further by sweetening and mixing sound, compositing footage, adjusting color, using advanced editing techniques, managing projects, working with 360 video for VR headsets, animating graphics and video, exporting, and much more. Workflows incorporating Adobe Photoshop, Adobe After Effects, and Adobe Audition expand your creative options. The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
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76.77 USD

Adobe Premiere Pro CC Classroom in a Book

by Maxim Jago
Paperback / softback
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Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, ...
New Directions in Music and Human-Computer Interaction
Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers. The book comprises both original research in music interaction and reflections from leading researchers and practitioners in the field. It explores a breadth of HCI perspectives and methodologies: from universal approaches to situated research within particular cultural and aesthetic contexts. Likewise, it is musically diverse, from experimental to popular, classical to folk, including tango, laptop orchestras, composition and free improvisation.
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167.990000 USD

New Directions in Music and Human-Computer Interaction

Hardback
Book cover image
Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades.However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills ...
Human-Computer Interactions in Museums
Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades.However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills this gap and covers key issues regarding the study and design of HCIs in museums. Through an on-site focus, the book examines how digital interactive technologies impact and shape galleries, exhibitions, and their visitors. It consolidates the body of work in HCI conducted in the heritage field and integrates it with insights from related fields and from digital heritage practice. Processes of HCI design and evaluation approaches for museums are also discussed. This book draws from the authors' extensive knowledge of case studies as well as from their own work to provide examples, reflections, and illustrations of relevant concepts and problems. This book is designed for students and early career researchers in HCI or Interaction Design, for more seasoned investigators who might approach the museum domain for the first time, and for researchers and practitioners in related fields such as heritage and museum studies or visitor studies. Designers who might wish to understand the HCI perspective on visitor-facing interactive technologies may also find this book useful.
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73.450000 USD

Human-Computer Interactions in Museums

by Luigina Ciolfi, Eva Hornecker
Paperback / softback
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This book constitutes the thoroughly refereed post-conference proceedings of the 4th IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2015, held in London, UK, in June 2015. The 15 revised full papers presented were carefully selected for inclusion in this volume. The papers reflect many different areas ...
Human Work Interaction Design: Analysis and Interaction Design Methods for Pervasive and Smart Workplaces: 4th IFIP 13.6 Working Conference, HWID 2015, London, UK, June 25-26, 2015, Revised Selected Papers
This book constitutes the thoroughly refereed post-conference proceedings of the 4th IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2015, held in London, UK, in June 2015. The 15 revised full papers presented were carefully selected for inclusion in this volume. The papers reflect many different areas and address many complex and diverse work domains, focusing on the integration of work analysis and interaction design methods for pervasive and smart workplaces. They are organized in the following sections: methodologies; environment, and specific contexts.
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114.450000 USD

Human Work Interaction Design: Analysis and Interaction Design Methods for Pervasive and Smart Workplaces: 4th IFIP 13.6 Working Conference, HWID 2015, London, UK, June 25-26, 2015, Revised Selected Papers

Paperback / softback
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This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These ...
HCI and User-Experience Design: Fast-Forward to the Past, Present, and Future
This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These essays grew from the authors own column entitled `Fast Forward' which appeared in Interaction Magazine - the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective. HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field.
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83.990000 USD

HCI and User-Experience Design: Fast-Forward to the Past, Present, and Future

by Aaron Marcus
Paperback / softback
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This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the ...
Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium
This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
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135.450000 USD

Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium

Paperback / softback
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Essential MATLAB for Engineers and Scientists, Seventh Edition, provides a concise, balanced overview of MATLAB's functionality, covering both fundamentals and applications. The essentials are illustrated throughout, featuring complete coverage of the software's windows and menus. Program design and algorithm development are presented, along with many examples from a wide range ...
Essential MATLAB for Engineers and Scientists
Essential MATLAB for Engineers and Scientists, Seventh Edition, provides a concise, balanced overview of MATLAB's functionality, covering both fundamentals and applications. The essentials are illustrated throughout, featuring complete coverage of the software's windows and menus. Program design and algorithm development are presented, along with many examples from a wide range of familiar scientific and engineering areas. This edition has been updated to include the latest MATLAB versions through 2018b. This is an ideal book for a first course on MATLAB, but is also ideal for an engineering problem-solving course using MATLAB.
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81.82 USD

Essential MATLAB for Engineers and Scientists

by Valentine, Hahn
Paperback / softback
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This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits ...
MediaSync: Handbook on Multimedia Synchronization
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.
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68.240000 USD

MediaSync: Handbook on Multimedia Synchronization

Paperback / softback
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This book offers an accessible guide to ubiquitous computing, with an emphasis on pervasive networking. It addresses various technical obstacles, such as connectivity, levels of service, performance, reliability and fairness. The focus is on describing currently available off-the-shelf technologies, novel algorithms and techniques in areas such as: underwater sensor networks, ...
Pervasive Computing: A Networking Perspective and Future Directions
This book offers an accessible guide to ubiquitous computing, with an emphasis on pervasive networking. It addresses various technical obstacles, such as connectivity, levels of service, performance, reliability and fairness. The focus is on describing currently available off-the-shelf technologies, novel algorithms and techniques in areas such as: underwater sensor networks, ant colony based routing, heterogeneous networks, agent based distributed networks, cognitive radio networks, real-time WSN applications, machine translation, intelligent computing and ontology based bit masking. By introducing the core topics and exploring assistive pervasive systems that draw on pervasive networking, the book provides readers with a robust foundation of knowledge on this growing field of research. Written in a straightforward style, the book is also accessible to a broad audience of researchers and designers who are interested in exploring pervasive computing further.
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125.990000 USD

Pervasive Computing: A Networking Perspective and Future Directions

Hardback
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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CC (2019 release) choose Adobe After Effects CC Classroom in a Book (2019 release) from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in After Effects. Learn ...
Adobe After Effects CC Classroom in a Book
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CC (2019 release) choose Adobe After Effects CC Classroom in a Book (2019 release) from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in After Effects. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, distorting and warping images and video, and correcting color. Create Motion Graphics templates in After Effects so colleagues can make specific edits in Premiere Pro without accidentally changing other critical settings. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software). The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
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76.77 USD

Adobe After Effects CC Classroom in a Book

by Brie Gyncild, Lisa Fridsma
Paperback / softback
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This textbook considers and addresses the design of online learning objects, electronic textbooks, short courses, long courses, MOOC courses, and other types of contents for open sharing. It also considers the design of online mediated communities to enhance such learning. The openness may be open-access, and/or it may even be ...
Designing Instruction For Open Sharing
This textbook considers and addresses the design of online learning objects, electronic textbooks, short courses, long courses, MOOC courses, and other types of contents for open sharing. It also considers the design of online mediated communities to enhance such learning. The openness may be open-access, and/or it may even be open-source. The learning may range from self-directed and automated to AI robot-led to instructor-led. The main concept of this work is that design learning for open sharing, requires different considerations than when designing for closed and proprietary contexts. Open sharing of learning contents requires a different sense of laws (intellectual property, learner privacy, pedagogical strategies, technologies, media, and others). It requires different considerations of learner diversity and inclusion. It requires geographical, cultural, and linguistic considerations that are not as present in more localized designs. The open sharing aspect also has effects on learner performance tracking (assessments) and learner feedback. This textbook targets students, both undergraduate and graduate in computer science, education and other related fields. Also, professionals in this field managing online systems would find this book helpful.
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115.490000 USD

Designing Instruction For Open Sharing

by Shalin Hai-Jew
Hardback
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This unique text/reference advocates a novel forgetful approach to dealing with personal multimedia content in the long run, which is inspired by the effectiveness of human forgetting as a mechanism for helping us to stay focused on important things. The text presents theoretical foundations, technologies, applications, and case study results ...
Personal Multimedia Preservation: Remembering or Forgetting Images and Video
This unique text/reference advocates a novel forgetful approach to dealing with personal multimedia content in the long run, which is inspired by the effectiveness of human forgetting as a mechanism for helping us to stay focused on important things. The text presents theoretical foundations, technologies, applications, and case study results that help the reader to understand the problems and challenges associated with personal digital preservation, and the solutions that can be developed in response to these challenges. Topics and features: Highlights the value of an intelligent and selective approach to personal multimedia preservation, involving managed forgetting and contextualized remembering; considers how a conceptual understanding of human memory function can be used to inspire the design of digital managed preservation and forgetting; discusses methods that endow computers with capabilities to understand digital content, in order to support intelligent preservation decisions; examines the assessment of the importance of information items, introducing the concepts of memory buoyancy and preservation value; reviews methods for preserving the context associated with a digital item, and for assessing how this context evolves over time; proposes a reference model for the Preserve-or-Forget (PoF) approach which is integrative, value-driven, brain-inspired, forgetful, and evolution-aware; describes the integration of preservation functionalities in a Personal Information Management (PIM) application; presents a user study on a photo selection task, using the results to design methods for automatically selecting important photos from personal collections. This interdisciplinary volume provides significant insights from computer science, engineering and psychology that will be of great interest to researchers involved in multimedia and software engineering, multimedia preservation, cultural informatics, digital heritage, and the digital humanities.
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135.450000 USD

Personal Multimedia Preservation: Remembering or Forgetting Images and Video

Paperback / softback
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There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of ...
Rhythm, Play and Interaction Design
There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.
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114.450000 USD

Rhythm, Play and Interaction Design

by Brigid M. Costello
Paperback / softback
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The two-volume set LNCS 11295 and 11296 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2019, held in Thessaloniki, Greece, in January 2019. Of the 172 submitted full papers, 49 were selected for oral presentation and 47 for poster presentation; in addition, 6 demonstration ...
MultiMedia Modeling: 25th International Conference, MMM 2019, Thessaloniki, Greece, January 8-11, 2019, Proceedings, Part II
The two-volume set LNCS 11295 and 11296 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2019, held in Thessaloniki, Greece, in January 2019. Of the 172 submitted full papers, 49 were selected for oral presentation and 47 for poster presentation; in addition, 6 demonstration papers, 5 industry papers, 6 workshop papers, and 6 papers for the Video Browser Showdown 2019 were accepted. All papers presented were carefully reviewed and selected from 204 submissions.
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115.490000 USD

MultiMedia Modeling: 25th International Conference, MMM 2019, Thessaloniki, Greece, January 8-11, 2019, Proceedings, Part II

Paperback / softback
Book cover image
As technology becomes deeply integrated into every aspect of our lives, we've begun to expect more emotionally intelligent interactions. But smartphones don't know if we're having a bad day, and cars couldn't care less about compassion. Technology is developing more IQ, but it still lacks EQ. In this book, Pamela ...
Emotionally Intelligent Design
As technology becomes deeply integrated into every aspect of our lives, we've begun to expect more emotionally intelligent interactions. But smartphones don't know if we're having a bad day, and cars couldn't care less about compassion. Technology is developing more IQ, but it still lacks EQ. In this book, Pamela Pavliscak-design researcher and advisor to Fortune 500 companies-explores new research about emotion, new technology that engages emotion, and new emotional design practices. Drawing on her own research and the latest thinking in psychology, neuroscience, and behavioral economics, Pamela shows you how design can help promote emotional well-being. You'll learn: How design has transformed emotion and how tech is transforming it again New principles for merging emotional intelligence and design thinking How to use a relationship model for framing product interactions and personality Methods for blending well-being interventions with design patterns How emotional resonance can guide designers toward ethical futures Implications of emotionally intelligent technology as it scales from micro- to mega-emotional spheres
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54.59 USD

Emotionally Intelligent Design

by Pamela Pavliscak
Paperback / softback
Book cover image
The two-volume set LNCS 11295 and 11296 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2019, held in Thessaloniki, Greece, in January 2019.Of the 172 submitted full papers, 49 were selected for oral presentation and 47 for poster presentation; in addition, 6 demonstration papers, ...
MultiMedia Modeling: 25th International Conference, MMM 2019, Thessaloniki, Greece, January 8-11, 2019, Proceedings, Part I
The two-volume set LNCS 11295 and 11296 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2019, held in Thessaloniki, Greece, in January 2019.Of the 172 submitted full papers, 49 were selected for oral presentation and 47 for poster presentation; in addition, 6 demonstration papers, 5 industry papers, 6 workshop papers, and 6 papers for the Video Browser Showdown 2019 were accepted. All papers presented were carefully reviewed and selected from 204 submissions.
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115.490000 USD

MultiMedia Modeling: 25th International Conference, MMM 2019, Thessaloniki, Greece, January 8-11, 2019, Proceedings, Part I

Paperback / softback
Book cover image
Classic texts by thinkers from Althusser to Zizek alongside essays by leaders in interaction design and HCI show the relevance of critical theory to interaction design. Why should interaction designers read critical theory? Critical theory is proving unexpectedly relevant to media and technology studies. The editors of this volume argue ...
Critical Theory and Interaction Design
Classic texts by thinkers from Althusser to Zizek alongside essays by leaders in interaction design and HCI show the relevance of critical theory to interaction design. Why should interaction designers read critical theory? Critical theory is proving unexpectedly relevant to media and technology studies. The editors of this volume argue that reading critical theory--understood in the broadest sense, including but not limited to the Frankfurt School--can help designers do what they want to do; can teach wisdom itself; can provoke; and can introduce new ways of seeing. They illustrate their argument by presenting classic texts by thinkers in critical theory from Althusser to Zizek alongside essays in which leaders in interaction design and HCI describe the influence of the text on their work. For example, one contributor considers the relevance Umberto Eco's Openness, Information, Communication to digital content; another reads Walter Benjamin's The Author as Producer in terms of interface designers; and another reflects on the implications of Judith Butler's Gender Trouble for interaction design. The editors offer a substantive introduction that traces the various strands of critical theory. Taken together, the essays show how critical theory and interaction design can inform each other, and how interaction design, drawing on critical theory, might contribute to our deepest needs for connection, competency, self-esteem, and wellbeing. Contributors Jeffrey Bardzell, Shaowen Bardzell, Olav W. Bertelsen, Alan F. Blackwell, Mark Blythe, Kirsten Boehner, John Bowers, Gilbert Cockton, Carl DiSalvo, Paul Dourish, Melanie Feinberg, Beki Grinter, Hr nn Brynjarsd ttir Holmer, Jofish Kaye, Ann Light, John McCarthy, S ren Bro Pold, Phoebe Sengers, Erik Stolterman, Kaiton Williams., Peter Wright Classic texts Louis Althusser, Aristotle, Roland Barthes, Seyla Benhabib, Walter Benjamin, Judith Butler, Arthur Danto, Terry Eagleton, Umberto Eco, Michel Foucault, Wolfgang Iser, Alan Kaprow, S ren Kierkegaard, Bruno Latour, Herbert Marcuse, Edward Said, James C. Scott, Slavoj Zizek
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94.500000 USD

Critical Theory and Interaction Design

Hardback
Book cover image
The fastest, easiest, most comprehensive way to learn Adobe Audition CC Classroom in a Book (R), the best-selling series of hands-on so ware training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Adobe Audition CC ...
Adobe Audition CC Classroom in a Book
The fastest, easiest, most comprehensive way to learn Adobe Audition CC Classroom in a Book (R), the best-selling series of hands-on so ware training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Adobe Audition CC Classroom in a Book contains 17 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's Getting Started section to unlock access to: * Downloadable lesson files you need to work through the projects in the book * Web Edition containing the complete text of the book, interactive quizzes, videos that walk you through the lessons step by step, and updated material covering new feature releases from Adobe What you need to use this book: Adobe Audition CC software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Audition CC software.
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76.77 USD

Adobe Audition CC Classroom in a Book

by Maxim Jago
Paperback / softback
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This textbook provides an introduction to digital forensics, a rapidly evolving field for solving crimes. Beginning with the basic concepts of computer forensics, each of the book's 21 chapters focuses on a particular forensic topic composed of two parts: background knowledge and hands-on experience through practice exercises. Each theoretical or ...
Introductory Computer Forensics: A Hands-on Practical Approach
This textbook provides an introduction to digital forensics, a rapidly evolving field for solving crimes. Beginning with the basic concepts of computer forensics, each of the book's 21 chapters focuses on a particular forensic topic composed of two parts: background knowledge and hands-on experience through practice exercises. Each theoretical or background section concludes with a series of review questions, which are prepared to test students' understanding of the materials, while the practice exercises are intended to afford students the opportunity to apply the concepts introduced in the section on background knowledge. This experience-oriented textbook is meant to assist students in gaining a better understanding of digital forensics through hands-on practice in collecting and preserving digital evidence by completing various exercises. With 20 student-directed, inquiry-based practice exercises, students will better understand digital forensic concepts and learn digital forensic investigation techniques. This textbook is intended for upper undergraduate and graduate-level students who are taking digital-forensic related courses or working in digital forensics research. It can also be used by digital forensics practitioners, IT security analysts, and security engineers working in the IT security industry, particular IT professionals responsible for digital investigation and incident handling or researchers working in these related fields as a reference book.
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125.990000 USD

Introductory Computer Forensics: A Hands-on Practical Approach

by Xiaodong Lin
Hardback
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This book stages a dialogue between international researchers from the broad fields of complexity science and narrative studies. It presents an edited collection of chapters on aspects of how narrative theory from the humanities may be exploited to understand, explain, describe, and communicate aspects of complex systems, such as their ...
Narrating Complexity
This book stages a dialogue between international researchers from the broad fields of complexity science and narrative studies. It presents an edited collection of chapters on aspects of how narrative theory from the humanities may be exploited to understand, explain, describe, and communicate aspects of complex systems, such as their emergent properties, feedbacks, and downwards causation; and how ideas from complexity science can inform narrative theory, and help explain, understand, and construct new, more complex models of narrative as a cognitive faculty and as a pervasive cultural form in new and old media. The book is suitable for academics, practitioners, and professionals, and postgraduates in complex systems, narrative theory, literary and film studies, new media and game studies, and science communication.
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167.990000 USD

Narrating Complexity

Hardback
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This book features papers presented at IIH-MSP 2018, the 14th International Conference on Intelligent Information Hiding and Multimedia Signal Processing. The scope of IIH-MSP included information hiding and security, multimedia signal processing and networking, and bio-inspired multimedia technologies and systems. The book discusses subjects related to massive image/video compression and ...
Recent Advances in Intelligent Information Hiding and Multimedia Signal Processing: Proceeding of the Fourteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, November, 26-28, 2018, Sendai, Japan, Volume 2
This book features papers presented at IIH-MSP 2018, the 14th International Conference on Intelligent Information Hiding and Multimedia Signal Processing. The scope of IIH-MSP included information hiding and security, multimedia signal processing and networking, and bio-inspired multimedia technologies and systems. The book discusses subjects related to massive image/video compression and transmission for emerging networks, advances in speech and language processing, recent advances in information hiding and signal processing for audio and speech signals, intelligent distribution systems and applications, recent advances in security and privacy for multimodal network environments, multimedia signal processing, and machine learning. Presenting the latest research outcomes and findings, it is suitable for researchers and students who are interested in the corresponding fields. IIH-MSP 2018 was held in Sendai, Japan on 26-28 November 2018. It was hosted by Tohoku University and was co-sponsored by the Fujian University of Technology in China, the Taiwan Association for Web Intelligence Consortium in Taiwan, and the Swinburne University of Technology in Australia, as well as the Fujian Provincial Key Laboratory of Big Data Mining and Applications (Fujian University of Technology) and the Harbin Institute of Technology Shenzhen Graduate School in China.
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293.990000 USD

Recent Advances in Intelligent Information Hiding and Multimedia Signal Processing: Proceeding of the Fourteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, November, 26-28, 2018, Sendai, Japan, Volume 2

Hardback
Book cover image
This book features papers presented at IIH-MSP 2018, the 14th International Conference on Intelligent Information Hiding and Multimedia Signal Processing. The scope of IIH-MSP included information hiding and security, multimedia signal processing and networking, and bio-inspired multimedia technologies and systems. The book discusses subjects related to massive image/video compression and ...
Recent Advances in Intelligent Information Hiding and Multimedia Signal Processing: Proceeding of the Fourteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, November, 26-28, 2018, Sendai, Japan, Volume 1
This book features papers presented at IIH-MSP 2018, the 14th International Conference on Intelligent Information Hiding and Multimedia Signal Processing. The scope of IIH-MSP included information hiding and security, multimedia signal processing and networking, and bio-inspired multimedia technologies and systems. The book discusses subjects related to massive image/video compression and transmission for emerging networks, advances in speech and language processing, recent advances in information hiding and signal processing for audio and speech signals, intelligent distribution systems and applications, recent advances in security and privacy for multimodal network environments, multimedia signal processing, and machine learning. Presenting the latest research outcomes and findings, it is suitable for researchers and students who are interested in the corresponding fields. IIH-MSP 2018 was held in Sendai, Japan on 26-28 November 2018. It was hosted by Tohoku University and was co-sponsored by the Fujian University of Technology in China, the Taiwan Association for Web Intelligence Consortium in Taiwan, and the Swinburne University of Technology in Australia, as well as the Fujian Provincial Key Laboratory of Big Data Mining and Applications (Fujian University of Technology) and the Harbin Institute of Technology Shenzhen Graduate School in China.
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293.990000 USD

Recent Advances in Intelligent Information Hiding and Multimedia Signal Processing: Proceeding of the Fourteenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, November, 26-28, 2018, Sendai, Japan, Volume 1

Hardback
Book cover image
Home Is Where the Wifi Connects Automatically: Blank Wide Ruled with Line for Date Notebooks and Journals (Gamers Novelty Edition)
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6.290000 USD

Home Is Where the Wifi Connects Automatically: Blank Wide Ruled with Line for Date Notebooks and Journals (Gamers Novelty Edition)

by Journals Brigade
Paperback / softback
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Amazon Echo Dot Made Easy: 2019 Amazon Echo Dot 3rd Generation Essential User Guide with Step by Step Instructions, Tips, Tricks and Troubleshooting for Beginners
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9.310000 USD

Amazon Echo Dot Made Easy: 2019 Amazon Echo Dot 3rd Generation Essential User Guide with Step by Step Instructions, Tips, Tricks and Troubleshooting for Beginners

by Johnny Cott
Paperback / softback
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Linkedin Marketing 2019: A Beginner Guide to Get Success in Your Business
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8.390000 USD

Linkedin Marketing 2019: A Beginner Guide to Get Success in Your Business

by Cori Anderson
Paperback / softback
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