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The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive ...
Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality
The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.
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194.250000 USD

Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality

Hardback
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Updated for Logic Pro X 10.4, this Apple-certified guide demonstrates how to record, produce, and make music files that stand out with the Apple professional audio software. Veteran music producer David Nahmani's step-by-step instructions teach students everything from basic music creation to professional production techniques using Logic's software synthesizers, samplers, ...
Logic Pro X 10.4 - Apple Pro Training Series: Professional Music Production
Updated for Logic Pro X 10.4, this Apple-certified guide demonstrates how to record, produce, and make music files that stand out with the Apple professional audio software. Veteran music producer David Nahmani's step-by-step instructions teach students everything from basic music creation to professional production techniques using Logic's software synthesizers, samplers, and digital signal processors. They'll learn about all of the key features in Logic Pro X 10.4 and use the book's online files to begin making music from the very first lesson. This is the only Apple-authorized exam prep guide and official curriculum of the Apple Training program for Logic Pro X 10.4.
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62.990000 USD

Logic Pro X 10.4 - Apple Pro Training Series: Professional Music Production

by David Nahmani
Paperback
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The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 ...
HCI International 2018 - Posters' Extended Abstracts: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III
The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. The 207 papers presented in these three volumes are organized in topical sections as follows: Part I: interaction and information; images and visualizations; design, usability and user experience; psychological, cognitive and neurocognitive issues in HCI; social media and analytics. Part II: design for all, assistive and rehabilitation technologies; aging and HCI; virtual and augmented reality; emotions, anxiety, stress and well-being. Part III: learning and interaction; interacting with cultural heritage; HCI in commerce and business; interacting and driving; smart cities and smart environments.
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115.490000 USD

HCI International 2018 - Posters' Extended Abstracts: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III

Paperback
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This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The ...
Immersive Learning Research Network: 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings
This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.
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83.990000 USD

Immersive Learning Research Network: 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings

Paperback
Book cover image
The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 ...
HCI International 2018 - Posters' Extended Abstracts: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. The 207 papers presented in these three volumes are organized in topical sections as follows: Part I: interaction and information; images and visualizations; design, usability and user experience; psychological, cognitive and neurocognitive issues in HCI; social media and analytics. Part II: design for all, assistive and rehabilitation technologies; aging and HCI; virtual and augmented reality; emotions, anxiety, stress and well-being. Part III: learning and interaction; interacting with cultural heritage; HCI in commerce and business; interacting and driving; smart cities and smart environments. The chapter 'Information at Hand - Using Wearable Devices to Display Task Information in the Context of Industry 4.0' is open access under a CC BY 4.0 license via link.springer.com.
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104.990000 USD

HCI International 2018 - Posters' Extended Abstracts: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

Paperback
Book cover image
The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 ...
HCI International 2018 - Posters' Extended Abstracts: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
The three-volume set CCIS 850, CCIS 851, and CCIS 852 contains the extended abstracts of the posters presented during the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. The 207 papers presented in these three volumes are organized in topical sections as follows: Part I: interaction and information; images and visualizations; design, usability and user experience; psychological, cognitive and neurocognitive issues in HCI; social media and analytics. Part II: design for all, assistive and rehabilitation technologies; aging and HCI; virtual and augmented reality; emotions, anxiety, stress and well-being. Part III: learning and interaction; interacting with cultural heritage; HCI in commerce and business; interacting and driving; smart cities and smart environments.
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104.990000 USD

HCI International 2018 - Posters' Extended Abstracts: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II

Paperback
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The two-volume set LNCS 10735 and 10736 constitutes the thoroughly refereed proceedings of the 18th Pacific-Rim Conference on Multimedia, PCM 2017, held in Harbin, China, in September 2017. The 184 full papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on: Best ...
Advances in Multimedia Information Processing - PCM 2017: 18th Pacific-Rim Conference on Multimedia, Harbin, China, September 28-29, 2017, Revised Selected Papers, Part II
The two-volume set LNCS 10735 and 10736 constitutes the thoroughly refereed proceedings of the 18th Pacific-Rim Conference on Multimedia, PCM 2017, held in Harbin, China, in September 2017. The 184 full papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on: Best Paper Candidate; Video Coding; Image Super-resolution, Debluring, and Dehazing; Person Identity and Emotion; Tracking and Action Recognition; Detection and Classification; Multimedia Signal Reconstruction and Recovery; Text and Line Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia Affective Computing; Sensor-enhanced Multimedia Systems; Content Analysis; Coding, Compression, Transmission, and Processing.
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187.950000 USD

Advances in Multimedia Information Processing - PCM 2017: 18th Pacific-Rim Conference on Multimedia, Harbin, China, September 28-29, 2017, Revised Selected Papers, Part II

Paperback
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Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.
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6.290000 USD

Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.

by Suzy Johnson
Paperback
Book cover image
Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.
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6.290000 USD

Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.

by Suzy Johnson
Paperback
Book cover image
Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.
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6.290000 USD

Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.

by Suzy Johnson
Paperback
Book cover image
Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.
https://magrudy-assets.storage.googleapis.com/9781721552757.jpg
6.290000 USD

Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.

by Suzy Johnson
Paperback
Book cover image
Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.
https://magrudy-assets.storage.googleapis.com/9781721552788.jpg
6.290000 USD

Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.

by Suzy Johnson
Paperback
Book cover image
Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.
https://magrudy-assets.storage.googleapis.com/9781721552771.jpg
6.290000 USD

Find My Password: Internet Password Organizer, Password Safe to Keep Your Password Journal in on the Location. It's Very Easy and Well Organized to Track Website, Username, Password and Email Address Without Forgetting.

by Suzy Johnson
Paperback
Book cover image
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, ...
Cuteness Engineering: Designing Adorable Products and Services
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia.The authors provide detailed analyses and histories of cuteness in China and in Japan, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness.Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.
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146.990000 USD

Cuteness Engineering: Designing Adorable Products and Services

by Aaron Marcus, Masaaki Kurosu
Hardback
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The book represents the culmination of a hugely successful heritage preservation project initiated by the Government of India's Department of Science and Technology. It presents extensive research on the digital preservation of the history, mythology, art, architecture and culture of the world heritage site Hampi in Karnataka, the seat of ...
Digital Hampi: Preserving Indian Cultural Heritage
The book represents the culmination of a hugely successful heritage preservation project initiated by the Government of India's Department of Science and Technology. It presents extensive research on the digital preservation of the history, mythology, art, architecture and culture of the world heritage site Hampi in Karnataka, the seat of the Vijayanagara dynasty in medieval India. Further, the book introduces readers to a range of techniques developed by Indian technical research groups for digitally preserving both the tangible and intangible cultural heritage of the region. These techniques are sufficiently generic to be applied in heritage preservation efforts for other historical sites around the world as well.Technological advances have made it possible to not only create digital archives of these heritage artifacts, but to also share these resources for people to view, explore, experience, and analyze. This book showcases how cutting-edge technology can be combined with cultural and historical research to digitize and preserve heritage. It is the consolidation of work conducted under the Indian Digital Heritage project, a unique initiative of the Department of Science & Technology (DST), Government of India. The project involved collaboration between researchers in the areas of Technology, Computer Science, Architecture and the Humanities for the digital documentation and interpretation of India's tangible and intangible heritage. It highlights the art, architecture, and cultural legacy of the world heritage site of Hampi in Karnataka, the medieval capital of the 14th-16th century Vijayanagara dynasty.The contributors to this book are scientists and technology experts from prominent academic institutes in India such as the IITs (Indian Institutes of Technology), NIIT, and NID (National Institute of Design) working in collaboration with some of India's top architects, art historians, anthropologists, heritage groups and multi-disciplinary cultural institutions such as the National Institute of Advanced Studies (NIAS). Their papers will introduce readers to cutting-edge technologies from research areas such as computer vision, 3D modeling and artificial intelligence as they are employed to preserve art and culture in the digital domain. The book is divided into four parts. Part 1 details efforts and techniques for modeling and representing the tangible heritage of Hampi, such as the reconstruction of damaged structures, realistic walk-throughs, and haptic rendering. Part 2 includes chapters detailing the analysis and digital restoration of artifacts such as mural paintings, inscriptions and sculptures, as well as mobile-based visual search for artifacts. Part 3 includes chapters on conjectural re-constructions of the architectural life, social life and traditions of Hampi. Lastly, Part 4 addresses the knowledge-based archiving and exploration of cultural heritage.
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146.990000 USD
Hardback
Book cover image
Twitter is the fastest growing and most influential social networking service around. If you want to make the most of it, either for business or pleasure, Everyday Twitter Made Easy will show you how. Covering everything from Twitter tools and techniques to etiquette, you will learn how to build a ...
Everyday Twitter Made Easy (Updated for 2017-2018): Work, Play and Explore
Twitter is the fastest growing and most influential social networking service around. If you want to make the most of it, either for business or pleasure, Everyday Twitter Made Easy will show you how. Covering everything from Twitter tools and techniques to etiquette, you will learn how to build a following and promote your 'product' - whether that's your business or simply yourself! Giving the low-down on all the latest features of Twitter you will soon be savvy to the wealth of social and marketing possibilities it presents.
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17.05 USD

Everyday Twitter Made Easy (Updated for 2017-2018): Work, Play and Explore

by Richard Williams
Paperback
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Gain in-depth knowledge of Premiere Pro, and learn how the software thinks. You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit a lot faster with smarter workflows that automate several steps ...
The Cool Stuff in Premiere Pro: Learn advanced editing techniques to dramatically speed up your workflow
Gain in-depth knowledge of Premiere Pro, and learn how the software thinks. You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit a lot faster with smarter workflows that automate several steps in the editing process. You'll also see how custom settings, presets, keyboard shortcuts and templates saves hours of work. By tailoring the software to your needs you save clicks on just about every task. With many traditional jobs now being done by one person, its important to understand audio smoothing, color grading, motion graphics, and advanced editing techniques. You'll learn these skills and disciplines and see how they'll enhance your project's workflow. All the authors are professional editors and want to know exactly how to cut your film as fast as possible with top quality output. There is invaluable information in The Cool Stuff in Premiere Pro that's not available anywhere else - not even in Adobe's own manuals. What You'll Learn Edit faster, no matter what the project Understand the technical stuff, like timeline settings, render codecs, color subsampling, export settings, effect controls and monitor settings Know when to send your clips to other Adobe software, and how to treat them there. Master the Premiere Pro timeline, even stacks of timelines, and edit, trim and adjust with ease Who This Book Is For Video journalists (and everyone else) will learn how to edit faster and get home in time for dinner. Bloggers will learn how to make their online video and audio pop . Film cutters will learn how to organize, rough cut and fine tune huge amounts of material effectively and how to output for digital cinema. Experienced video editors will learn how to deal with multi-track audio and to work faster in every step of the edit. Marketing people who edit video for social media and web pages will learn simpler ways to make a faster cut. Teachers in media studies will understand the logic in Premiere Pro, and be better prepared for teaching video editing.
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73.490000 USD

The Cool Stuff in Premiere Pro: Learn advanced editing techniques to dramatically speed up your workflow

by Jarle Leirpoll
Paperback
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A groundbreaking children's book that explains everything you need to know about virtual reality including how we see in 3D, how a VR world is created, how VR works on a smartphone, how VR can feel real and even who uses VR. Includes a make-it-yourself VR viewer that can be ...
All About Virtual Reality: Includes 5 Amazing VR Experiences
A groundbreaking children's book that explains everything you need to know about virtual reality including how we see in 3D, how a VR world is created, how VR works on a smartphone, how VR can feel real and even who uses VR. Includes a make-it-yourself VR viewer that can be used with a smartphone to experience the wonders of VR. Plus stickers to decorate your VR viewer! Want to see the world without leaving your seat? Fancy exploring the Roman Colosseum or hopping aboard the International Space Station? Virtual reality is here - are you ready for it? With DK and Curiscope's All About Virtual Reality, you will be. Learn everything you've ever wanted to know about VR, from aircraft simulators to the more recent developments such as Oculus Rift and Curiscope's Virtuali-Tee, an augmented reality t-shirt. Using the make-it-yourself VR viewer you can start experiencing virtual reality straight away with Curiscope's DK Virtual Reality app available on Apple and Android systems. Use your VR viewer to explore 5 scopes and come face-to-face with a T.Rex, explore the inside of a volcano, go back in time to the Colosseum in Ancient Rome, visit the International Space Station and jump into a pond. All About Virtual Reality has been developed with educational VR company Curiscope to create a perfect introduction to an out of this world digital experience! IMPORTANT INFORMATION: In order to experience virtual reality with this book, you will need to ask a parent or guardian to download the DK Virtual Reality app from the App Store (iOS) or Google Play. It is free of charge. Links to the app can be found at: www.dk.com/virtualreality Minimum OS version: iOS 8.3 and Android 4.4.4 The following phones support the app: iPhone 6; 6 Plus; 6s; 6s Plus; 7; Samsung Galaxy S5; S6; S7; S8; Samsung Galaxy Note 4; 5; Motorola Moto X; Motorola Droid Turbo; LG G3; G4; G5; G6; Google Pixel; HTC One; Nexus 5; Nexus 6; Sony Xperia Z3; Z5. If your phone is not on this list, the app may still work. Devices must have rear camera and support OpenGL ES 2.0. See device manufacturer for more information. It is important to be sensible when using the virtual reality viewer. Please read the safety tips in the book before assembling the viewer and using the virtual reality app.
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17.06 USD

All About Virtual Reality: Includes 5 Amazing VR Experiences

by DK
Hardback
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This book presents medical image watermarking techniques and algorithms for telemedicine and other emerging applications. This book emphasizes on medical image watermarking to ensure the authenticity of transmitted medical information. It begins with an introduction of digital watermarking, important characteristics, novel applications, different watermarking attacks and standard benchmark tools. This ...
Medical Image Watermarking: Techniques and Applications
This book presents medical image watermarking techniques and algorithms for telemedicine and other emerging applications. This book emphasizes on medical image watermarking to ensure the authenticity of transmitted medical information. It begins with an introduction of digital watermarking, important characteristics, novel applications, different watermarking attacks and standard benchmark tools. This book also covers spatial and transform domain medical image watermarking techniques and their merits and limitations. The authors have developed improved/novel watermarking techniques for telemedicine applications that offer higher robustness, better perceptual quality and increased embedding capacity and secure watermark. The suggested methods may find potential applications in the prevention of patient identity theft and health data management issues which is a growing concern in telemedicine applications. This book provides a sound platform for understanding the medical image watermarking paradigm for researchers in the field and advanced-level students. Industry professionals working in this field, as well as other emerging applications demanding robust and secure watermarking will find this book useful as a reference.
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157.490000 USD

Medical Image Watermarking: Techniques and Applications

Hardback
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Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR's current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user's everyday experiences. In this book, Dr. Helen Papagiannis-a world-leading expert in the field-introduces you to AR: how it's evolving, ...
Augmented Human
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR's current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user's everyday experiences. In this book, Dr. Helen Papagiannis-a world-leading expert in the field-introduces you to AR: how it's evolving, where the opportunities are, and where it's headed. If you're a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR's possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You'll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf
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54.59 USD

Augmented Human

by Helen Papagiannis
Paperback
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You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new ...
3D Game Programming for Kids 2e
You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create. Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters. Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, I made this! What You Need: You need the latest version of the Google Chrome Web browser, available for free from https: //chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.
65.69 USD

3D Game Programming for Kids 2e

by Chris Strom
Paperback
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With a huge ecosystem of pre-built game assets, an enthusiastic community of fellow developers, and support for nearly every platform, Unity is a great choice to make your dream game a reality. Unity in Action, Second Edition teaches readers to write and deploy games with the Unity game development platform. ...
Unity in Action, Second Edition: Multiplatform game development in C#
With a huge ecosystem of pre-built game assets, an enthusiastic community of fellow developers, and support for nearly every platform, Unity is a great choice to make your dream game a reality. Unity in Action, Second Edition teaches readers to write and deploy games with the Unity game development platform. Fully updated to include the latest changes to Unity, new best practices, and an entire chapter on building 2D platformers with Unity's expanded 2D toolkit, this book is essential for any aspiring game developer. Key features * Hands-on examples * Clear explanations * Excellent graphics Written for those who know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed. Unity is a professional-quality game engine used to create video games targeting a variety of platforms.
47.240000 USD

Unity in Action, Second Edition: Multiplatform game development in C#

by Joesph Hocking
Paperback
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DESCRIPTION A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork-not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional ...
Unity in Action
DESCRIPTION A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork-not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Key Features Covers Unity's new 2D game features Simplifies 3D game development Make games for Windows, Mac, iOS, Android, and more AUDIENCE Examples are presented in C# and should be clear to readers familiar with any OOP language. No previous experience with Unity or game development is required. ABOUT THE TECHNOLOGY Unity, a professional quality game engine, is one of the most accessible modern tools for newcomers to game development. It powers games that run the gamut from retro 2D graphics to cutting edge 3D. And the ability to deploy to every major gaming platform, including both mobile (iOS and Android) and consoles, is a huge advantage.
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47.76 USD

Unity in Action

by Joesph Hocking
Paperback
Book cover image
Speak the languages that power the web With more high-paying web development jobs opening every day, people with coding and web/app building skills are having no problems finding employment. If you're a would-be developer looking to gain the know-how to build the interfaces, databases, and other features that run modern ...
Web Coding & Development All-in-One For Dummies
Speak the languages that power the web With more high-paying web development jobs opening every day, people with coding and web/app building skills are having no problems finding employment. If you're a would-be developer looking to gain the know-how to build the interfaces, databases, and other features that run modern websites, web apps, and mobile apps, look no further. Web Coding & Development All-in-One For Dummies is your go-to interpreter for speaking the languages that handle those tasks. Get started with a refresher on the rules of coding before diving into the languages that build interfaces, add interactivity to the web, or store and deliver data to sites. When you're ready, jump into guidance on how to put it all together to build a site or create an app. Get the lowdown on coding basics Review HTML and CSS Make sense of JavaScript, jQuery, PHP, and MySQL Create code for web and mobile apps There's a whole world of opportunity out there for developers--and this fast-track boot camp is here to help you acquire the skills you need to take your career to new heights!
54.59 USD

Web Coding & Development All-in-One For Dummies

by Paul McFedries
Paperback
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This book connects the different topics and professions involved in information technology approaches to architectural design, ranging from computer-aided design, building information modeling and programming to simulation, digital representation, augmented and virtual reality, digital fabrication and physical computation. The contributions include experts' academic and practical experiences and findings in research ...
Informed Architecture: Computational Strategies in Architectural Design
This book connects the different topics and professions involved in information technology approaches to architectural design, ranging from computer-aided design, building information modeling and programming to simulation, digital representation, augmented and virtual reality, digital fabrication and physical computation. The contributions include experts' academic and practical experiences and findings in research and advanced applications, covering the fields of architecture, engineering, design and mathematics. What are the conditions, constraints and opportunities of this digital revolution for architecture? How do processes change and influence the result? What does it mean for the collaboration and roles of the partners involved. And last but not least: how does academia reflect and shape this development and what does the future hold? Following the sequence of architectural production - from design to fabrication and construction up to the operation of buildings - the book discusses the impact of computational methods and technologies and its consequences for the education of future architects and designers. It offers detailed insights into the processes involved and considers them in the context of our technical, historical, social and cultural environment. Intended mainly for academic researchers, the book is also of interest to master's level students.
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167.990000 USD

Informed Architecture: Computational Strategies in Architectural Design

Hardback
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This book constitutes the best paper selection from the First Workshop, WoCCES 2013, held in Brasilia, Brazil, in May 2013, the Second Workshop, WoCCES 2014, held in Florianopolis, Brazil, in May 2014, the Third Workshop, WoCCES 2015, held in Vitoria, Brazil, in May 2015, and the 4th Workshop, WoCCES 2016, ...
Communication in Critical Embedded Systems: First Workshop, Wocces 2013, Brasilia, Brazil, May, 10, 2013, Second Workshop, Wocces 2014, Florianopolis, Brazil, May 9, 2014, Third Workshop, Wocces 2015, Vitoria, Brazil, May 22, 2015, 4th Workshop, WOCCES 20
This book constitutes the best paper selection from the First Workshop, WoCCES 2013, held in Brasilia, Brazil, in May 2013, the Second Workshop, WoCCES 2014, held in Florianopolis, Brazil, in May 2014, the Third Workshop, WoCCES 2015, held in Vitoria, Brazil, in May 2015, and the 4th Workshop, WoCCES 2016, held in Salvador, Brazil, in June 2016. The 7 revised full papers were carefully reviewed and selected from 41 submissions. The papers focus on important innovations and recent advances in the specification, design, construction and use of communication in critical embedded systems.
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78.740000 USD

Communication in Critical Embedded Systems: First Workshop, Wocces 2013, Brasilia, Brazil, May, 10, 2013, Second Workshop, Wocces 2014, Florianopolis, Brazil, May 9, 2014, Third Workshop, Wocces 2015, Vitoria, Brazil, May 22, 2015, 4th Workshop, WOCCES 20

Paperback
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This book constitutes the refereed proceedings of the 17th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2017, held in Istanbul, Turkey, in July 2017. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on modeling urban ...
Computer-Aided Architectural Design: Future Trajectories: 17th International Conference, CAAD Futures 2017, Istanbul, Turkey, July 10-14, 2017, Proceedings
This book constitutes the refereed proceedings of the 17th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2017, held in Istanbul, Turkey, in July 2017. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on modeling urban design; support systems for design decisions; studying design behavior in digital environments; materials, fabrication, computation; shape studies.
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104.990000 USD

Computer-Aided Architectural Design: Future Trajectories: 17th International Conference, CAAD Futures 2017, Istanbul, Turkey, July 10-14, 2017, Proceedings

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This volume contains the proceedings of the 5th International Conference on Frontier Computing (FC 2016), Tokyo, Japan, July 13-15, 2016. This international meeting provided a forum for researchers to share current understanding of recent advances and emergence in information technology, science, and engineering, with themes in the scope of Communication ...
Frontier Computing: Theory, Technologies and Applications FC 2016: 2018
This volume contains the proceedings of the 5th International Conference on Frontier Computing (FC 2016), Tokyo, Japan, July 13-15, 2016. This international meeting provided a forum for researchers to share current understanding of recent advances and emergence in information technology, science, and engineering, with themes in the scope of Communication Networks, Business Intelligence and Knowledge Management, Web Intelligence, and any related fields that further the development of information technology. The articles presented cover a wide spectrum of topics: database and data mining, networking and communications, web and internet of things, embedded system, soft computing, social network analysis, security and privacy, optics communication, and ubiquitous/pervasive computing. Many papers report results of great academic potential and value, and in addition, indicate promising directions of research in the focused realm of this conference series. Readers, including students, academic researchers, and professionals, will benefit from the results presented in this book. It also provides an overview of current research and can be used as a guidebook for those new to the field.
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472.490000 USD

Frontier Computing: Theory, Technologies and Applications FC 2016: 2018

Hardback
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This book constitutes the refereed proceeding of the 23rd International Conference on Collaboration and Technology, CRIWG 2017, held in Saskatoon, Canada, in August 2017. The 14 full papers presented together with 5 work-in-progress papers were carefully reviewed and selected from 33 submissions. The papers focus on collaboration technology design, development, ...
Collaboration and Technology: 23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings
This book constitutes the refereed proceeding of the 23rd International Conference on Collaboration and Technology, CRIWG 2017, held in Saskatoon, Canada, in August 2017. The 14 full papers presented together with 5 work-in-progress papers were carefully reviewed and selected from 33 submissions. The papers focus on collaboration technology design, development, and evaluation. The background research is influenced by a number disciplines, such as computer science, management science, information systems, engineering, psychology, cognitive sciences, and social sciences
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73.490000 USD

Collaboration and Technology: 23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings

Paperback
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This volume of the Biostatistics and Health Sciences Set focuses on statistics applied to clinical research. The use of SAS for data management and statistical modeling is illustrated using various examples. Many aspects of data processing and statistical analysis of cross-sectional and experimental medical data are covered, including regression models ...
Biostatistics and Computer-Based Analysis of Health Data Using the SAS Software
This volume of the Biostatistics and Health Sciences Set focuses on statistics applied to clinical research. The use of SAS for data management and statistical modeling is illustrated using various examples. Many aspects of data processing and statistical analysis of cross-sectional and experimental medical data are covered, including regression models commonly found in medical statistics. This practical book is primarily intended for health researchers with a basic knowledge of statistical methodology. Assuming basic concepts, the authors focus on the practice of biostatistical methods essential to clinical research, epidemiology and analysis of biomedical data (including comparison of two groups, analysis of categorical data, ANOVA, linear and logistic regression, and survival analysis). The use of examples from clinical trials and epidemiological studies provide the basis for a series of practical exercises, which provide instruction and familiarize the reader with essential SAS commands.
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175.75 USD

Biostatistics and Computer-Based Analysis of Health Data Using the SAS Software

by Christophe Lalanne, Mounir Mesbah
Hardback
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