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The Collins Cambridge IGCSE (R) ICT Student Book Second Edition provides in-depth coverage of the 0417 syllabus for first teaching from 2014 with an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, while showing students how to make progress, prepare for ...
Cambridge IGCSE (TM) ICT Student's Book and CD-Rom (Collins Cambridge IGCSE (TM))
The Collins Cambridge IGCSE (R) ICT Student Book Second Edition provides in-depth coverage of the 0417 syllabus for first teaching from 2014 with an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, while showing students how to make progress, prepare for exams and achieve their targets. Exam Board: Cambridge Assessment International Education First teaching: 2014 First exams: 2016 * Be ready to teach the new 2014 syllabus for first examination in 2016 with the second edition of this popular course book. Fully and comprehensively updated to match the specification and include the latest hardware and software information. * Build skills with an engaging approach that uses scenarios to link the theory to the practice of ICT, * Fully cover the Cambridge IGCSE (R) ICT syllabus. Each topic is broken down into manageable chunks to allow you to apply and consolidate your learning. New Unit 8 included on Security and Safety. * Have confidence in the content and approach of the Student Book, which is written by highly experienced ICT teachers. * Successfully prepare for exams with end of session review and revise sections and summary boxes; exam-style question and past paper questions, sample answers at different grades and comments on these answers. * The accompanying CD-ROM includes source files to accompany practical tasks and answers to past paper questions in the Student Book, with comments on these answers. This title is endorsed by Cambridge Assessment International Education.
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47.200000 USD

Cambridge IGCSE (TM) ICT Student's Book and CD-Rom (Collins Cambridge IGCSE (TM))

by Colin Stobart, Paul Clowrey
Paperback / softback
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Data is an increasingly important business asset and enabler for organisational activities. Data quality is a key aspect of data management, failure to understand it increases organisational risk and decreases efficiency and profitability. This book explains data quality management in practical terms, focusing on three key areas - the nature ...
Managing Data Quality: A practical guide
Data is an increasingly important business asset and enabler for organisational activities. Data quality is a key aspect of data management, failure to understand it increases organisational risk and decreases efficiency and profitability. This book explains data quality management in practical terms, focusing on three key areas - the nature of data in enterprises, the purpose and scope of data quality management, and implementing a data quality management system, in line with ISO 8000-61.
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55.78 USD

Managing Data Quality: A practical guide

by Julian Schwarzenbach, Tim King
Paperback / softback
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'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost ...
Lost in a Good Game: Why we play video games and what they can do for us
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify `game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
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18.57 USD

Lost in a Good Game: Why we play video games and what they can do for us

by Pete Etchells
Paperback / softback
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In today's modernized society, certain technologies have become more applicable within many professional fields and are much easier to implement. This includes the tourism industry, where smart technology has provided a range of new marketing possibilities including more effective sales tactics and delivering a more personalized customer experience. As the ...
Handbook of Research on Smart Technology Applications in the Tourism Industry
In today's modernized society, certain technologies have become more applicable within many professional fields and are much easier to implement. This includes the tourism industry, where smart technology has provided a range of new marketing possibilities including more effective sales tactics and delivering a more personalized customer experience. As the scope of business analytics continues to expand, professionals need research on the various applications of smart technology within the field of tourism. The Handbook of Research on Smart Technology Applications in the Tourism Industry is an essential reference source that discusses the use of intelligent systems in tourism as well as their influence on consumer relationships. Featuring research on topics such as digital advertising, wearable technology, and consumer behavior, this book is ideally designed for travel agents, tour developers, restaurateurs, hotel managers, tour directors, airlines, marketers, researchers, managers, hospitality professionals, policymakers, business strategists, researchers, academicians, and students seeking coverage on the use of smart technologies in tourism.
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309.750000 USD

Handbook of Research on Smart Technology Applications in the Tourism Industry

Hardback
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This comprehensive textbook introduces students to the wide-ranging responsibilities of computing, science and engineering professionals by laying strong transdisciplinary foundations and by highlighting ethical issues that may arise during their careers. The work is well illustrated, and makes extensive use of both activities, and ethical dilemmas which are designed to ...
Ethics in Computing, Science, and Engineering: A Student's Guide to Doing Things Right
This comprehensive textbook introduces students to the wide-ranging responsibilities of computing, science and engineering professionals by laying strong transdisciplinary foundations and by highlighting ethical issues that may arise during their careers. The work is well illustrated, and makes extensive use of both activities, and ethical dilemmas which are designed to stimulate reader engagement. A number of memorable case studies are also included and frequently draw on the demanding aerospace industry. The book adopts a strongly human centric approach, with matters such as privacy erosion and censorship being viewed not only in their current context but also in terms of their ongoing evolution. What are our individual ethical responsibilities for ensuring that we do not develop for future generations a technological leviathan with the potential to create a dystopian world? A broad range of technologies and techniques are introduced and are examined within an ethical framework. These include biometrics, surveillance systems (including facial recognition), radio frequency identification devices, drone technologies, the Internet of Things, and robotic systems. The application and potential societal ramifications of such systems are examined in some detail and this is intended to support the reader in gaining a clear insight into our current direction of travel. Importantly, the author asks whether we can afford to allow ongoing developments to be primarily driven by market forces, or whether a more cautious approach is needed. Further chapters examine the benefits that are associated with ethical leadership, environmental issues relating to the technology product lifecycle (from inception to e-waste), ethical considerations in research (including medical experimentation involving both humans and animals), and the need to develop educational programs which will better prepare students for the needs of a much more fluid employment landscape. The final chapter introduces a structured approach to ethical issue resolution, providing a valuable, long-term source of reference. In addition it emphasises the ethical responsibilities of the professional, and considers issues that can arise when we endeavour to effect ethically sound change within organisations. Examples are provided which highlight the possible ramifications of exercising ethical valour. The author has thus created an extensively referenced textbook that catalyses student interest, is internationally relevant, and which is multicultural in both its scope and outlook.
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94.490000 USD

Ethics in Computing, Science, and Engineering: A Student's Guide to Doing Things Right

by Barry G. Blundell
Hardback
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This book introduces readers to the fundamentals of creating presentation graphics using R, based on 111 detailed and complete scripts. It shows how bar and column charts, population pyramids, Lorenz curves, box plots, scatter plots, time series, radial polygons, Gantt charts, heat maps, bump charts, mosaic and balloon charts, and ...
Data Visualisation with R: 111 Examples
This book introduces readers to the fundamentals of creating presentation graphics using R, based on 111 detailed and complete scripts. It shows how bar and column charts, population pyramids, Lorenz curves, box plots, scatter plots, time series, radial polygons, Gantt charts, heat maps, bump charts, mosaic and balloon charts, and a series of different thematic map types can be created using R's Base Graphics System. Every example uses real data and includes step-by-step explanations of the figures and their programming. This second edition contains additional examples for cartograms, chord-diagrams and networks, and interactive visualizations with Javascript. The open source software R is an established standard and a powerful tool for various visualizing applications, integrating nearly all technologies relevant for data visualization. The basic software, enhanced by more than 14000 extension packs currently freely available, is intensively used by organizations including Google, Facebook and the CIA. The book serves as a comprehensive reference guide to a broad variety of applications in various fields. This book is intended for all kinds of R users, ranging from experts, for whom especially the example codes are particularly useful, to beginners, who will find the finished graphics most helpful in learning what R can actually deliver.
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83.990000 USD

Data Visualisation with R: 111 Examples

by Thomas Rahlf
Hardback
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A firsthand look at efforts to improve diversity in software and hackerspace communities Hacking, as a mode of technical and cultural production, is commonly celebrated for its extraordinary freedoms of creation and circulation. Yet surprisingly few women participate in it: rates of involvement by technologically skilled women are drastically lower ...
Hacking Diversity: The Politics of Inclusion in Open Technology Cultures
A firsthand look at efforts to improve diversity in software and hackerspace communities Hacking, as a mode of technical and cultural production, is commonly celebrated for its extraordinary freedoms of creation and circulation. Yet surprisingly few women participate in it: rates of involvement by technologically skilled women are drastically lower in hacking communities than in industry and academia. Hacking Diversity investigates the activists engaged in free and open-source software to understand why, despite their efforts, they fail to achieve the diversity that their ideals support. Christina Dunbar-Hester shows that within this well-meaning volunteer world, beyond the sway of human resource departments and equal opportunity legislation, members of underrepresented groups face unique challenges. She brings together more than five years of firsthand research: attending software conferences and training events, working on message boards and listservs, and frequenting North American hackerspaces. She explores who participates in voluntaristic technology cultures, to what ends, and with what consequences. Digging deep into the fundamental assumptions underpinning STEM-oriented societies, Dunbar-Hester demonstrates that while the preferred solutions of tech enthusiasts-their hacks of projects and cultures-can ameliorate some of the bugs within their own communities, these methods come up short for issues of unequal social and economic power. Distributing diversity in technical production is not equal to generating justice. Hacking Diversity reframes questions of diversity advocacy to consider what interventions might appropriately broaden inclusion and participation in the hacking world and beyond.
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40.91 USD

Hacking Diversity: The Politics of Inclusion in Open Technology Cultures

by Christina Dunbar-Hester
Paperback / softback
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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, ...
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
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119.01 USD

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982

by Alexander Smith
Paperback / softback
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This friendly and accessible guide to AI theory and programming in Python requires no maths or data science background. Key Features * Roll up your sleeves and start programming AI models * No math, data science, or machine learning background required * Packed with hands-on examples, illustrations, and clear step-by-step ...
AI Crash Course: A fun and hands-on introduction to machine learning, reinforcement learning, deep learning, and artificial intelligence with Python
This friendly and accessible guide to AI theory and programming in Python requires no maths or data science background. Key Features * Roll up your sleeves and start programming AI models * No math, data science, or machine learning background required * Packed with hands-on examples, illustrations, and clear step-by-step instructions * 5 hands-on working projects put ideas into action and show step-by-step how to build intelligent software Book DescriptionAI is changing the world - and with this book, anyone can start building intelligent software! Through his best-selling video courses, Hadelin de Ponteves has taught hundreds of thousands of people to write AI software. Now, for the first time, his hands-on, energetic approach is available as a book. Taking a graduated approach that starts with the basics before easing readers into more complicated formulas and notation, Hadelin helps you understand what you really need to build AI systems with reinforcement learning and deep learning. Five full working projects put the ideas into action, showing step-by-step how to build intelligent software using the best and easiest tools for AI programming: * Google Colab * Python * TensorFlow * Keras * PyTorchAI Crash Course teaches everyone to build an AI to work in their applications. Once you've read this book, you're only limited by your imagination. What you will learnBuild fun projects: * Make a virtual self-driving car * Use AI to solve real-world business problems * Use AI to win games against human players * Build an intelligent, virtual robot warehouse workerMaster key skills: * Deep Learning * Reinforcement Learning * Thompson Sampling * Q-Learning * Deep Q-Learning Learn in an easy way: * Friendly, plain English explanations * Examples and illustrations * Practical activities * An interactive journey * A dash of humor and fun Who This Book Is ForIf you want to add AI to your skillset, this book is for you. It doesn't require data science or machine learning knowledge. Just maths basics (high school level).
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31.490000 USD

AI Crash Course: A fun and hands-on introduction to machine learning, reinforcement learning, deep learning, and artificial intelligence with Python

by Hadelin de Ponteves
Paperback / softback
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In Human Dimensions of Cyber Security, Terry Bossomaier, Steven D'Alessandro, and Roger Bradbury have produced a book that ... shows how it is indeed possible to achieve what we all need; a multidisciplinary, rigorously researched and argued, and above all accessible account of cybersecurity - what it is, why it ...
Human Dimensions of Cybersecurity
In Human Dimensions of Cyber Security, Terry Bossomaier, Steven D'Alessandro, and Roger Bradbury have produced a book that ... shows how it is indeed possible to achieve what we all need; a multidisciplinary, rigorously researched and argued, and above all accessible account of cybersecurity - what it is, why it matters, and how to do it. --Professor Paul Cornish, Visiting Professor, LSE IDEAS, London School of Economics Human Dimensions of Cybersecurity explores social science influences on cybersecurity. It demonstrates how social science perspectives can enable the ability to see many hazards in cybersecurity. It emphasizes the need for a multidisciplinary approach, as cybersecurity has become a fundamental issue of risk management for individuals, at work, and with government and nation states. This book explains the issues of cybersecurity with rigor, but also in simple language, so individuals can see how they can address these issues and risks. The book provides simple suggestions, or cybernuggets, that individuals can follow to learn the dos and don'ts of cybersecurity. The book also identifies the most important human and social factors that affect cybersecurity. It illustrates each factor, using case studies, and examines possible solutions from both technical and human acceptability viewpoints.
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115.28 USD

Human Dimensions of Cybersecurity

by Roger Bradbury, Steven D'Alessandro, Terry Bossomaier
Hardback
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A Practical guide to help you implement Design Patterns with Julia 1.0 About This Book * Learn useful design patterns along with object oriented programming in context to Julia1.0 * Understand the advanced concepts of using design patterns through various open- source packages. * Develop skills to implement Design Patterns ...
Hands-On Design Patterns with Julia 1.0: A comprehensive guide to build robust, reusable, and easily maintainable applications
A Practical guide to help you implement Design Patterns with Julia 1.0 About This Book * Learn useful design patterns along with object oriented programming in context to Julia1.0 * Understand the advanced concepts of using design patterns through various open- source packages. * Develop skills to implement Design Patterns for Creating robust and maintainable applications Who This Book Is For This book is intended for beginner to intermediate-level Julia programmers who want to advance their skills in designing and developing large scale applications. What You Will Learn * Master features that are key to developing large-scale applications * Improve overall application architecture and design * Develop programs that are modular, reusable, performant, and maintainable * Familiarize yourself with the pros and cons of specific design patterns * Exploring methods of transition from OOP to using better Julia techniques * Implement design patterns to create robust applications In Detail Design patterns are fundamental techniques for developing reusable and maintainable code. This book will demonstrate how to leverage design patterns when developing Julia applications. This book not only covers the traditional OOP patterns in the context of Julia language but will also go beyond and introduce other patterns that are more natural and useful to Julia programmers. This book starts with an introduction about design patterns and the Julia programming paradigm. Next, you will dive deeper and learn some of the most fundamental Julia language features. You will then explore the most well-known design patterns from the object-oriented programming era and how they can also be applied in Julia. You will also see additional patterns and anti-patterns that are specific to Julia. Finally, you will learn from the best Julia developers how they use design patterns in their open-source packages. By the end of the book, you will be comfortable with implementing design patterns to create robust, reusable, and easily maintainable applications.
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41.990000 USD

Hands-On Design Patterns with Julia 1.0: A comprehensive guide to build robust, reusable, and easily maintainable applications

by Tom Kwong
Paperback / softback
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Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative ...
Once Upon a Pixel: Storytelling and Worldbuilding in Video Games
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.
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87.39 USD

Once Upon a Pixel: Storytelling and Worldbuilding in Video Games

by Will Cordner, Timothy Simpson-Williams, Eddie Paterson
Paperback / softback
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Over the course of a generation, algorithms have gone from mathematical abstractions to powerful mediators of daily life. In evolving from static computer programs hand-coded by engineers to the products of machine learning, these technologies have made our lives more efficient, more entertaining, and, sometimes, better informed. At the same ...
The Ethical Algorithm: The Science of Socially Aware Algorithm Design
Over the course of a generation, algorithms have gone from mathematical abstractions to powerful mediators of daily life. In evolving from static computer programs hand-coded by engineers to the products of machine learning, these technologies have made our lives more efficient, more entertaining, and, sometimes, better informed. At the same time, complex algorithms are increasingly crushing the basic rights of individual citizens. Allegedly anonymized datasets and statistical models routinely leak our most sensitive personal information; applications for everything from loans to college reflect racial and gender bias. Meanwhile, users manipulate algorithms to game search engines, spam filters, online reviewing services and navigation apps. Understanding and improving the science behind the algorithms that run our lives is quickly becoming one of the most pressing issues of this century. Traditional solutions, such as laws, regulations and watchdog groups, have proven woefully inadequate, at best. Derived from the cutting-edge of scientific research, The Ethical Algorithm offers a new approach: a set of principled solutions based on the emerging and exciting science of socially aware algorithm design. Weaving together the science behind algorithm design with stories of citizens, lawyers, scientists, and activists experiencing the trial-and-error of research in real-time, Michael Kearns and Aaron Roth present a strikingly original way forward, showing how we can begin to work together to protect people from the unintended impacts of algorithms-and, sometimes, protect the science that could save us from ourselves.
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35.31 USD

The Ethical Algorithm: The Science of Socially Aware Algorithm Design

by Aaron Roth, Michael Kearns
Hardback
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This book is a proposal ... a research proposal ... a proposal to change how we look at and how we think about what we are doing in health care information technology. This book is a proposal to collaboratively develop artificial intelligence constructs that can be used and reused to ...
Artificial Intelligence Health Care Information Technology Total Value Delivery
This book is a proposal ... a research proposal ... a proposal to change how we look at and how we think about what we are doing in health care information technology. This book is a proposal to collaboratively develop artificial intelligence constructs that can be used and reused to search medical records for the causes, cures and potentially, vaccines for infant and childhood leukemia. This book proposes those constructs can be used to find causes and cures for any number of dread diseases.
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14.690000 USD

Artificial Intelligence Health Care Information Technology Total Value Delivery

by Timothy Tuohy
Paperback / softback
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Our revision resources are the smart choice for those revising for externally assessed Component 3 in the Digital Information Technology BTEC Tech Award. This book contains four full-length practice assessments, helping you to: Prepare by familiarising yourself with the structure and process for completing your assessment Practice by writing responses ...
Revise BTEC Tech Award Digital Information Technology Practice Assessments Plus
Our revision resources are the smart choice for those revising for externally assessed Component 3 in the Digital Information Technology BTEC Tech Award. This book contains four full-length practice assessments, helping you to: Prepare by familiarising yourself with the structure and process for completing your assessment Practice by writing responses straight into the book Perfect your external assessment skills, with targeted hints, guidance and support for evvery question, along with answers. Revision is more than Practice Assessments! Make sure you have revised all the essential content for this unit and know what good responses look like with the accompanying Revise BTEC Tech Award Digital Information Technology Revision Guide. Look out for links to the Revision Guide for further information as you work through these practice assessments.
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11.14 USD
Paperback / softback
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From Visual Surveillance to Internet of Things: Technology and Applications is an invaluable resource for students, academicians and researchers to explore the utilization of Internet of Things with visual surveillance and its underlying technologies in different application areas. Using a series of present and future applications - business insights, indoor-outdoor ...
From Visual Surveillance to Internet of Things: Technology and Applications
From Visual Surveillance to Internet of Things: Technology and Applications is an invaluable resource for students, academicians and researchers to explore the utilization of Internet of Things with visual surveillance and its underlying technologies in different application areas. Using a series of present and future applications - business insights, indoor-outdoor securities, smart grids, human detection and tracking, intelligent traffic monitoring, e-health department and many more - this book will support readers to obtain a deeper knowledge in implementing IoT with visual surveillance. The book offers comprehensive coverage of the most essential topics, including: The rise of machines and communications to IoT (3G, 5G) Tools and technologies of IoT with visual surveillance IoT with visual surveillance for real-time applications IoT architectures Challenging issues and novel solutions for realistic applications Mining and tracking of motion-based object data Image processing and analysis into the unified framework to understand both IOT and computer vision applications This book will be an ideal resource for IT professionals, researchers, under- or post-graduate students, practitioners, and technology developers who are interested in gaining a deeper knowledge in implementing IoT with visual surveillance, critical applications domains, technologies, and solutions to handle relevant challenges. Dr. Lavanya Sharma is an Assistant Professor in the Amity Institute of Information Technology at Amity University UP, Noida, India. She is a recipient of several prestigious awards during her academic career. She is an active nationally-recognized researcher who has published numerous papers in her field. She has contributed as an Organizing Committee member and session chair at Springer and IEEE conferences. Prof. Pradeep K. Garg worked as a Vice Chancellor, Uttarakhand Technical University, Dehradun. Presently he is working in the department of Civil Engineering, IIT Roorkee as a professor. Prof. Garg has published more than 300 technical papers in national and international conferences and journals. He has completed 26 research projects funded by various government agencies, guided 27 PhD candidates, and provided technical services to 84 consultancy projects on various aspects of Civil Engineering.
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157.450000 USD

From Visual Surveillance to Internet of Things: Technology and Applications

Hardback
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This updated edition of the Build Your Own Gaming PC Manual will help readers get the performance they want on a budget they can afford. Whether they want the cutting-edge technology or are just interested in streaming video of themselves playing the latest hit games, readers will find the guidance ...
Build Your Own Gaming PC: The step-by-step manual to building the ultimate computer
This updated edition of the Build Your Own Gaming PC Manual will help readers get the performance they want on a budget they can afford. Whether they want the cutting-edge technology or are just interested in streaming video of themselves playing the latest hit games, readers will find the guidance needed to make their perfect PC a reality. Regardless of if they are looking to upgrade an existing computer or build a new one from scratch, they'll be able to play the newest games in style and be ready to face the challenges of next year's hottest titles. The new edition includes information on virtual reality, along with all the latest software, accessories and video technology.
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42.76 USD

Build Your Own Gaming PC: The step-by-step manual to building the ultimate computer

by Adam Barnes
Hardback
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Fortnite (Official): Supply Drop: Collectors' Edition
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18.890000 USD

Fortnite (Official): Supply Drop: Collectors' Edition

by Epic Games
Hardback
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Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films. The interviews ...
On Animation: The Director's Perspective Vol 1
Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films. The interviews were produced and edited by Ron Diamond. Your job is not to be the one with the answers. You should be the one that gets the answers. That's your job. You need to make friends and get to know your crew. These folks are your talent, your bag of tricks. And that's where you're going to find answers to the big problems - Andrew Stanton It's hard. Yet the pain you go through to get what you need for your film enriches you, and it enriches the film. - Brenda Chapman Frank and Ollie always used to say that great character animation contains movement that is generated by the character's thought process. It can't be plain movement. - John Lasseter The beauty of clay is that it doesn't have to be too polished, or too smooth and sophisticated. You don't want it to be mechanical and lifeless. - Nick Park The good thing about animation is that tape is very cheap. Let the actor try things. This is where animation gets to play with spontaneity. You want to capture that line as it has never been said before. And, most likely, if you asked the actor to do it again, he or she just can't repeat that exact performance. But you got it. - Ron Clements
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72.51 USD

On Animation: The Director's Perspective Vol 1

by Ron Diamond
Paperback / softback
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The SNES Pixel Book
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55.78 USD

The SNES Pixel Book

by Bitmap Books
Hardback
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This book constitutes the thoroughly refereed post-conference proceedings of the 23rd International Conference on Financial Cryptography and Data Security, FC 2019, held in St. Kitts, St. Kitts and Nevis in February 2019.The 32 revised full papers and 7 short papers were carefully selected and reviewed from 179 submissions. The papers ...
Financial Cryptography and Data Security: 23rd International Conference, FC 2019, Frigate Bay, St. Kitts and Nevis, February 18-22, 2019, Revised Selected Papers
This book constitutes the thoroughly refereed post-conference proceedings of the 23rd International Conference on Financial Cryptography and Data Security, FC 2019, held in St. Kitts, St. Kitts and Nevis in February 2019.The 32 revised full papers and 7 short papers were carefully selected and reviewed from 179 submissions. The papers are grouped in the following topical sections: Cryptocurrency Cryptanalysis, Measurement, Payment Protocol Security, Multiparty Protocols, Off-Chain Mechanisms, Fraud Detection, Game Theory, IoT Security and much more.
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94.490000 USD

Financial Cryptography and Data Security: 23rd International Conference, FC 2019, Frigate Bay, St. Kitts and Nevis, February 18-22, 2019, Revised Selected Papers

Paperback / softback
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One in five small businesses fall victim to cybercrime each year. Cybercrime costs the global economy billions of dollars each year and is expected to continue to rise because small businesses are considered low-hanging fruit and easy prey for criminals. Inside You'll find practical, cost-effective ways to protect you, your ...
Essential Cyber Security for Your Small Business: How to Protect Your Small Business from Cyber Attacks, Hackers, and Identity Thieves Without Breaking the Bank
One in five small businesses fall victim to cybercrime each year. Cybercrime costs the global economy billions of dollars each year and is expected to continue to rise because small businesses are considered low-hanging fruit and easy prey for criminals. Inside You'll find practical, cost-effective ways to protect you, your clients' data, and your reputation from hackers, ransomware and identity thieves. You'll learn: -The truth about Windows updates and software patches -The 7 layers of security every small business must have -The top 10 ways hackers get around your firewall and anti-virus software -46 security tips to keep you safe and more.
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20.950000 USD

Essential Cyber Security for Your Small Business: How to Protect Your Small Business from Cyber Attacks, Hackers, and Identity Thieves Without Breaking the Bank

by James Pearson
Paperback / softback
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Health care utilization routinely generates vast amounts of data from sources ranging from electronic medical records, insurance claims, vital signs, and patient-reported outcomes. Predicting health outcomes using data modeling approaches is an emerging field that can reveal important insights into disproportionate spending patterns. This book presents data driven methods, especially ...
Data Driven Approaches for Healthcare: Machine learning for Identifying High Utilizers
Health care utilization routinely generates vast amounts of data from sources ranging from electronic medical records, insurance claims, vital signs, and patient-reported outcomes. Predicting health outcomes using data modeling approaches is an emerging field that can reveal important insights into disproportionate spending patterns. This book presents data driven methods, especially machine learning, for understanding and approaching the high utilizers problem, using the example of a large public insurance program. It describes important goals for data driven approaches from different aspects of the high utilizer problem, and identifies challenges uniquely posed by this problem. Key Features: Introduces basic elements of health care data, especially for administrative claims data, including disease code, procedure codes, and drug codes Provides tailored supervised and unsupervised machine learning approaches for understanding and predicting the high utilizers Presents descriptive data driven methods for the high utilizer population Identifies a best-fitting linear and tree-based regression model to account for patients' acute and chronic condition loads and demographic characteristics
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251.06 USD

Data Driven Approaches for Healthcare: Machine learning for Identifying High Utilizers

by Sanjay Ranka, Elizabeth Shenkman, Chris Delcher, Chengliang Yang
Hardback
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NVivo 12 Essentials, 1st Edition, now for version 12.5.0 is our comprehensive guide to the world's most popular qualitative data analysis software. This book has two authors. Bengt Edhlund is a software trainer with decades of experience teaching and writing about research software. Allan McDougall has worked with NVivo as ...
NVivo 12 Essentials
NVivo 12 Essentials, 1st Edition, now for version 12.5.0 is our comprehensive guide to the world's most popular qualitative data analysis software. This book has two authors. Bengt Edhlund is a software trainer with decades of experience teaching and writing about research software. Allan McDougall has worked with NVivo as a qualitative health researcher and doctoral student. We have co-authored this book to provide instruction to NVivo users of all skill levels and experience with both qualitative data analysis and qualitative research methods will benefit from this book. We break down the functional components of this intricate software. We also strive to provide practical, anecdotal advice for using NVivo 12 for every stage of your research project. Further, we strive to provide advice on using NVivo 12 in a collaborative environment. A topic on which we are aware many of our colleagues are interested. Please enjoy our book and feel free to contact us at any time at: info@formkunskap.com
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57.740000 USD

NVivo 12 Essentials

by Allan McDougall, Bengt Edhlund
Paperback / softback
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Thorsten and Isaac have written this book based on a programming course we teach for Master's Students at the School of Computer Science of the University of Nottingham. The book is intended for students with little or no background in programming coming from different backgrounds educationally as well as culturally. ...
Conceptual Programming with Python
Thorsten and Isaac have written this book based on a programming course we teach for Master's Students at the School of Computer Science of the University of Nottingham. The book is intended for students with little or no background in programming coming from different backgrounds educationally as well as culturally. It is not mainly a Python course but we use Python as a vehicle to teach basic programming concepts. Hence, the words conceptual programming in the title. We cover basic concepts about data structures, imperative programming, recursion and backtracking, object-oriented programming, functional programming, game development and some basics of data science.
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20.490000 USD

Conceptual Programming with Python

by Isaac Triguero, Thorsten Altenkirch
Paperback / softback
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Learn the core concepts of geospatial data analysis for building actionable and insightful GIS applications Key Features Create GIS solutions using the new features introduced in Python 3.7 Explore a range of GIS tools and libraries such as PostGIS, QGIS, and PROJ Learn to automate geospatial analysis workflows using Python ...
Learning Geospatial Analysis with Python: Understand GIS fundamentals and perform remote sensing data analysis using Python 3.7, 3rd Edition
Learn the core concepts of geospatial data analysis for building actionable and insightful GIS applications Key Features Create GIS solutions using the new features introduced in Python 3.7 Explore a range of GIS tools and libraries such as PostGIS, QGIS, and PROJ Learn to automate geospatial analysis workflows using Python and Jupyter Book DescriptionGeospatial analysis is used in almost every domain you can think of, including defense, farming, and even medicine. With this systematic guide, you'll get started with geographic information system (GIS) and remote sensing analysis using the latest features in Python. This book will take you through GIS techniques, geodatabases, geospatial raster data, and much more using the latest built-in tools and libraries in Python 3.7. You'll learn everything you need to know about using software packages or APIs and generic algorithms that can be used for different situations. Furthermore, you'll learn how to apply simple Python GIS geospatial processes to a variety of problems, and work with remote sensing data. By the end of the book, you'll be able to build a generic corporate system, which can be implemented in any organization to manage customer support requests and field support personnel. What you will learn Automate geospatial analysis workflows using Python Code the simplest possible GIS in just 60 lines of Python Create thematic maps with Python tools such as PyShp, OGR, and the Python Imaging Library Understand the different formats that geospatial data comes in Produce elevation contours using Python tools Create flood inundation models Apply geospatial analysis to real-time data tracking and storm chasing Who this book is forThis book is for Python developers, researchers, or analysts who want to perform geospatial modeling and GIS analysis with Python. Basic knowledge of digital mapping and analysis using Python or other scripting languages will be helpful.
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52.490000 USD

Learning Geospatial Analysis with Python: Understand GIS fundamentals and perform remote sensing data analysis using Python 3.7, 3rd Edition

by Joel Lawhead
Paperback / softback
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Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus ...
Game AI Pro 360: Guide to Tactics and Strategy
Steve Rabin's Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
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68.80 USD

Game AI Pro 360: Guide to Tactics and Strategy

by Steve Rabin
Paperback / softback
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Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as ...
Game AI Pro 360: Guide to Architecture
Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
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68.80 USD

Game AI Pro 360: Guide to Architecture

by Steve Rabin
Paperback / softback
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This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Fundamentals of Software Engineering, FSEN 2019, held in Tehran, Iran, in May 2019. The 14 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 47 submissions. The topics of ...
Fundamentals of Software Engineering: 8th International Conference, FSEN 2019, Tehran, Iran, May 1-3, 2019, Revised Selected Papers
This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Fundamentals of Software Engineering, FSEN 2019, held in Tehran, Iran, in May 2019. The 14 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 47 submissions. The topics of interest in FSEN span over all aspects of formal methods, especially those related to advancing the application of formal methods in the software industry and promoting their integration with practical engineering techniques. The papers are organized in topical sections on agent based systems, theorem proving, learning, verification, distributed algorithms, and program analysis.
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98.700000 USD

Fundamentals of Software Engineering: 8th International Conference, FSEN 2019, Tehran, Iran, May 1-3, 2019, Revised Selected Papers

Paperback / softback
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This book integrates the foundations of quantum computing with a hands-on coding approach to this emerging field; it is the first work to bring these strands together in an updated manner. This work is suitable for both academic coursework and corporate technical training. This volume comprises three books under one ...
Quantum Computing: An Applied Approach
This book integrates the foundations of quantum computing with a hands-on coding approach to this emerging field; it is the first work to bring these strands together in an updated manner. This work is suitable for both academic coursework and corporate technical training. This volume comprises three books under one cover: Part I outlines the necessary foundations of quantum computing and quantum circuits. Part II walks through the canon of quantum computing algorithms and provides code on a range of quantum computing methods in current use. Part III covers the mathematical toolkit required to master quantum computing. Additional resources include a table of operators and circuit elements and a companion GitHub site providing code and updates. Jack D. Hidary is a research scientist in quantum computing and in AI at Alphabet X, formerly Google X. Quantum Computing will change our world in unexpected ways. Everything technology leaders, engineers and graduate students need is in this book including the methods and hands-on code to program on this novel platform. -Eric Schmidt, PhD, Former Chairman and CEO of Google; Founder, Innovation Endeavors
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41.990000 USD

Quantum Computing: An Applied Approach

by Jack D. Hidary
Hardback
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