Take a thief, a witch and a journo. Then ...strange things happen. Especially to Callum who, after breaking into a house, is caught up in a terrifying occult world. He soon finds himself charged with protecting an ancient artifact from a deadly army of assassins, vampires and sorcerous Robes who are all desperate to recover it. Callum must work out who he can trust in a world he no longer recognises. There can only be one winner. And if Callum loses, so do we all.